generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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@ -1,23 +1,17 @@
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[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://bywwtjdjsgdsj"]
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[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://bywwtjdjsgdsj"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_nobd8"]
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[ext_resource type="Texture2D" uid="uid://dnlplq8duves3" path="res://PCs/Universal/ClassCards/Blowdart/blowdart.png" id="2_jglqy"]
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[ext_resource type="PackedScene" uid="uid://cy05ssd52exf0" path="res://PCs/Universal/ClassCards/Blowdart/weapon_blowdart.tscn" id="3_shm45"]
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[ext_resource type="Resource" uid="uid://cfbap4o68urti" path="res://PCs/Universal/ClassCards/Blowdart/tower_stats.tres" id="3_t7ppb"]
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[ext_resource type="PackedScene" uid="uid://cq5q6c28pwi47" path="res://PCs/Universal/ClassCards/Blowdart/tower_blowdart.tscn" id="4_wvh75"]
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[ext_resource type="Resource" uid="uid://c6e50linnk2i7" path="res://PCs/Universal/ClassCards/Blowdart/weapon_stats.tres" id="4_x71t4"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_jl74p"]
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atlas = ExtResource("2_jglqy")
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region = Rect2(0, 0, 64, 64)
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[resource]
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script = ExtResource("1_nobd8")
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title = "Blowdart"
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rarity = 1
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faction = 0
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sprite = SubResource("AtlasTexture_jl74p")
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turret_scene = ExtResource("4_wvh75")
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weapon_scene = ExtResource("3_shm45")
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weapon_stats = ExtResource("4_x71t4")
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tower_stats = ExtResource("3_t7ppb")
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display_name = "Blowdart"
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