generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
This commit is contained in:
14
PCs/hero.gd
14
PCs/hero.gd
@ -29,8 +29,8 @@ signal died
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@export var weapon_swap_timer : Timer
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@export var ears : AudioListener3D
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var equipped_card : Card
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var offhand_card : Card
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var equipped_card
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var offhand_card
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var weapon : Weapon
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var offhand_weapon : Weapon
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var weapons_active = false
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@ -175,18 +175,20 @@ func _unhandled_input(event: InputEvent) -> void:
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hud.add_child(menu)
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func add_card(card: Card):
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inventory.add(card)
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func unpause():
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paused = false
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movement.paused = false
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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movement.set_process(true)
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movement.set_physics_process(true)
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func pause():
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paused = true
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movement.paused = true
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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movement.set_process(false)
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movement.set_physics_process(false)
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func enter_editing_mode(value):
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