generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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@ -20,7 +20,6 @@ target_position = Vector3(0, 0, -20)
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collision_mask = 25
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[node name="WallPreview" parent="." instance=ExtResource("2_r3632")]
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visible = false
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[node name="ProgressBar" type="TextureProgressBar" parent="."]
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anchors_preset = 8
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