generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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PCs
Universal
ClassCards
Assault
Blowdart
BombLauncher
Fireball
Flamethrower
Gatling
GlueLauncher
Icicle
Reactor
Refrigerator
RocketLauncher
Sniper
Scenes
Scripts
AStarGraph3D.gd
motion_test.gdnode_2d.tscnproject.godotResources
Towers
card_hand.gdedit_tool.gdinventory.gditem_container.gdshop_stand.gdtower_base.gd@ -8,6 +8,7 @@ class_name Tower
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@export var range_indicator : CSGSphere3D
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@export var audio_player : AudioStreamPlayer3D
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var owner_id : int
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var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
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var base_name
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var targeted_enemy
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