generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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@ -9,7 +9,7 @@ var stats : Card
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func set_card(value):
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stats = value
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title_text.text = stats.title
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title_text.text = stats.display_name
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target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type])
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rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64)
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