made visual updates
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class_name EnemyMovement extends Node
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@export var character: CharacterBody3D
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@export var character: EnemyController
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var astar: AStarGraph3D
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var distance_remaining: float = 0.0
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var speed: float = 0.0
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func _ready() -> void:
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#TODO: make deterministic random
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var variance: float = randf_range(-1.0, 1.0)
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var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
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speed = character.stats.movement_speed + (variance * variance_max)
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