made visual updates
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13
crystal_enemy_mat.tres
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13
crystal_enemy_mat.tres
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dylmoyx1tasat"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://jitter.gdshader" id="1_4cwdh"]
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[ext_resource type="Texture2D" uid="uid://d01y8kogfuayr" path="res://crystal_enemy.png" id="2_l5awy"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_4cwdh")
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shader_parameter/affine_mapping = true
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shader_parameter/albedo = ExtResource("2_l5awy")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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