made visual updates

This commit is contained in:
2025-06-23 16:55:07 +10:00
parent c6763afd62
commit 20cde0a778
41 changed files with 2522 additions and 188 deletions

47
main.gd
View File

@ -1,19 +1,44 @@
class_name Main
extends SubViewportContainer
extends Node
@export var scene: Node
@export var movies: Node
var loaded: bool = false
var main_menu_scene_path: String = "res://Scenes/Menus/MainMenu/main_menu.tscn"
var multiplayer_lobby_scene_path: String = "res://Scenes/Menus/multiplayer_lobby.tscn"
var singleplayer_lobby_scene_path: String = "res://Scenes/Menus/singleplayer_lobby.tscn"
func _ready() -> void:
ResourceLoader.load_threaded_request("res://Scenes/Menus/MainMenu/main_menu.tscn")
Game.switch_to_main_menu.connect(load_main_menu)
Game.switch_to_single_player.connect(load_singleplayer)
Game.switch_to_multi_player.connect(load_multiplayer)
func _process(delta: float) -> void:
if !loaded:
var progress: Array = []
ResourceLoader.load_threaded_get_status("res://Scenes/Menus/MainMenu/main_menu.tscn", progress)
$SubViewport/ProgressBar.value = progress[0] * 100.0
func load_main_menu() -> void:
load_scene(main_menu_scene_path)
func load_singleplayer() -> void:
load_scene(singleplayer_lobby_scene_path)
func load_multiplayer() -> void:
load_scene(multiplayer_lobby_scene_path)
func load_scene(scene_path: String) -> void:
ResourceLoader.load_threaded_request(scene_path)
for node: Node in scene.get_children():
node.queue_free()
var progress: Array = [0.0]
while progress[0] < 1.0:
await get_tree().process_frame
ResourceLoader.load_threaded_get_status(scene_path, progress)
if progress[0] >= 1.0:
$SubViewport/ProgressBar.queue_free()
var main_menu: PackedScene = ResourceLoader.load_threaded_get("res://Scenes/Menus/MainMenu/main_menu.tscn")
$SubViewport/Node.add_child(main_menu.instantiate())
loaded = true
var new_scene: PackedScene = ResourceLoader.load_threaded_get(scene_path)
if movies:
movies.queue_free()
movies = null
$CanvasLayer.visible = true
scene.add_child(new_scene.instantiate())