added new sounds and icon button prompts
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@ -26,6 +26,12 @@ var rarity_weights: Dictionary = {
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}
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func _ready() -> void:
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keymaps.append(preload("res://Resources/Keymaps/qwerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/azerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/dvorak.tres"))
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keymaps.append(preload("res://Resources/Keymaps/colemak.tres"))
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keymaps.append(preload("res://Resources/Keymaps/workman.tres"))
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graphics = PlayerGraphicsSettings.load_profile_from_disk()
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graphics.apply_graphical_settings(get_viewport())
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audio = PlayerAudioSettings.load_profile_from_disk()
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@ -69,9 +75,3 @@ func _ready() -> void:
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_boss.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy2.tres"))
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keymaps.append(preload("res://Resources/Keymaps/qwerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/azerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/dvorak.tres"))
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keymaps.append(preload("res://Resources/Keymaps/colemak.tres"))
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keymaps.append(preload("res://Resources/Keymaps/workman.tres"))
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@ -169,6 +169,7 @@ func put_card_in_tower_base(tower_base: TowerBase) -> void:
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if !inventory.contents.has(card):
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hero.decrement_selected()
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tower_base.add_card(card, multiplayer.get_unique_id())
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hero.place_card_audio.play()
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func set_progress_percent(value: float) -> void:
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@ -229,7 +229,7 @@ func damage_goal(enemy: Enemy, penalty: int) -> void:
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func end_wave() -> void:
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for peer_id: int in connected_players_nodes:
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connected_players_nodes[peer_id].currency += ceili(pot / connected_players_nodes.size())
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connected_players_nodes[peer_id].ready_state = false
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connected_players_nodes[peer_id].unready_self()
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level.a_star_graph_3d.visualized_path.enable_visualization()
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level.a_star_graph_3d.enable_non_path_tower_frames()
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if is_multiplayer_authority():
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@ -1,6 +1,7 @@
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class_name HUD extends CanvasLayer
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var last_lives_count: int = 120
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@export var player: Hero
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@export var wave_count: Label
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@export var lives_count: Label
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@export var currency_count: Label
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@ -10,7 +11,7 @@ var last_lives_count: int = 120
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@export var minimap_cam: MinimapCamera3D
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@export var minimap_viewport: SubViewport
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@export var fps_label: Label
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@export var hover_text: Label
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@export var hover_text: RichTextLabel
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var minimap_anchor: Node3D
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var enemy_names: Array[String]
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@export var enemy_sprites: Array[TextureRect]
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@ -18,7 +19,13 @@ var enemy_names: Array[String]
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@export var weapon_energy_bar: TextureProgressBar
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@export var offhand_energy_bar: TextureProgressBar
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@export var pickup_notif_scene: PackedScene
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@export var wave_start_label: Label
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@export var wave_start_label: RichTextLabel
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@export var place_icon: TextureRect
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@export var swap_icon: TextureRect
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@export var place_text: RichTextLabel
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@export var swap_text: RichTextLabel
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var audio_guard: bool = false
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func set_energy_visible(value: bool) -> void:
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@ -31,7 +38,9 @@ func set_offhand_energy_visible(value: bool) -> void:
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func _process(_delta: float) -> void:
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fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
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wave_start_label.text = "Press [" + Data.player_keymap.ready.as_text_key_label() + "] to start wave"
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wave_start_label.text = parse_action_tag("[center]Press #Ready# to start wave")
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place_text.text = parse_action_tag("[center]#Equip In Gauntlet#")
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swap_text.text = parse_action_tag("[center]#Secondary Fire#")
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func grow_wave_start_label() -> void:
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@ -55,7 +64,7 @@ func tween_label(x: float) -> void:
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func set_hover_text(text: String) -> void:
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hover_text.text = text
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hover_text.text = parse_action_tag(text)
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hover_text.set_visible(true)
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@ -111,6 +120,16 @@ func set_crosshair_visible(value: bool) -> void:
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func set_weapon_energy(value: int) -> void:
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weapon_energy_bar.value = value
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if player.editing_mode:
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audio_guard = true
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if value == 0 and !audio_guard:
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player.zeropower_audio.play()
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audio_guard = true
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if value == 100 and !audio_guard:
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player.fullpower_audio.play()
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audio_guard = true
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if value > 0 and value < 100:
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audio_guard = false
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func set_offhand_energy(value: int) -> void:
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@ -147,3 +166,15 @@ func pickup(card: Card) -> void:
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var notif: PickupNotification = pickup_notif_scene.instantiate()
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notif.set_card(card)
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$VBoxContainer.add_child(notif)
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func parse_action_tag(text: String) -> String:
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var string_array: PackedStringArray = text.split("#")
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if string_array.size() > 1:
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var event: InputEvent = InputMap.action_get_events(string_array[1])[0]
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if event is InputEventKey:
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string_array[1] = "[img=top,50]%s[/img]" % KeyIconMap.keys[str(event.keycode)]
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if event is InputEventMouseButton:
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string_array[1] = "[img=top,50]%s[/img]" % KeyIconMap.mouse_buttons[str(event.button_index)]
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text = "".join(string_array)
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return text
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@ -20,3 +20,7 @@ func _on_confirm_pressed() -> void:
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Data.player_keymap.save_profile_to_disk()
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Data.player_controller_keymap.append_input_map()
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queue_free()
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func _on_button_hovered() -> void:
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$AudioStreamPlayer.play()
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