fixed some bugs The Typening caused

This commit is contained in:
2024-03-23 22:36:19 +11:00
parent a93660f755
commit 3c28999cd9
29 changed files with 51 additions and 116 deletions

View File

@ -1,7 +1,7 @@
class_name RocketLauncherTower extends ProjectileTower
var target_max: float = 3
var targets: Array = []
var targets: Array[EnemyController] = []
func _ready() -> void:
@ -21,13 +21,11 @@ func _physics_process(_delta: float) -> void:
if targets.size() < target_max:
acquire_target()
if targets.size() > 0:
var target_list: Array[EnemyController] = targets.duplicate()
for target: EnemyController in target_list:
if !is_instance_valid(target) or !target.alive:
targets.erase(target)
continue
if global_position.distance_to(target.global_position) > target_range:
targets.erase(target)
var valid_targets: Array[EnemyController] = []
for target: EnemyController in targets:
if is_instance_valid(target) and target.alive and global_position.distance_to(target.global_position) < target_range:
valid_targets.append(target)
targets = valid_targets
if targets.size() > 0:
targeted_enemy = targets[0]
networked_acquire_target.rpc(get_tree().root.get_path_to(targeted_enemy))
@ -40,6 +38,8 @@ func _physics_process(_delta: float) -> void:
func acquire_target() -> void:
var possible_enemies: Array[EnemyController] = []
for enemy: EnemyController in get_tree().get_nodes_in_group("Enemies"):
if !is_instance_valid(enemy):
continue
if global_position.distance_to(enemy.global_position) > target_range:
continue
if !(enemy.stats.target_type & stats.target_type):