fixed some bugs The Typening caused

This commit is contained in:
2024-03-23 22:36:19 +11:00
parent a93660f755
commit 3c28999cd9
29 changed files with 51 additions and 116 deletions

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@ -39,10 +39,10 @@ func _ready() -> void:
pitch_noise.frequency = 0.03
yaw_noise.frequency = 0.03
roll_noise.frequency = 0.01
var seed: int = randi()
pitch_noise.seed = seed
yaw_noise.seed = seed + 1
roll_noise.seed = seed + 2
var noise_seed: int = randi()
pitch_noise.seed = noise_seed
yaw_noise.seed = noise_seed + 1
roll_noise.seed = noise_seed + 2
func _physics_process(delta: float) -> void:
@ -50,7 +50,6 @@ func _physics_process(delta: float) -> void:
#TODO: maybe make the speed slower/faster on slopes?
var player_speed: float = Vector2(player.velocity.x, player.velocity.z).length()
speed_factor = lerp(speed_factor, player_speed / head_bob_max_effect_speed, 20.0 * delta)
var test: float = 1.0 / 12.5
sample_point += delta * head_bob_frequency * speed_factor
else:
speed_factor = lerp(speed_factor, 0.0, 20.0 * delta)