fixed some bugs The Typening caused
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@ -39,10 +39,10 @@ func _ready() -> void:
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pitch_noise.frequency = 0.03
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yaw_noise.frequency = 0.03
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roll_noise.frequency = 0.01
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var seed: int = randi()
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pitch_noise.seed = seed
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yaw_noise.seed = seed + 1
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roll_noise.seed = seed + 2
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var noise_seed: int = randi()
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pitch_noise.seed = noise_seed
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yaw_noise.seed = noise_seed + 1
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roll_noise.seed = noise_seed + 2
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func _physics_process(delta: float) -> void:
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@ -50,7 +50,6 @@ func _physics_process(delta: float) -> void:
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#TODO: maybe make the speed slower/faster on slopes?
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var player_speed: float = Vector2(player.velocity.x, player.velocity.z).length()
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speed_factor = lerp(speed_factor, player_speed / head_bob_max_effect_speed, 20.0 * delta)
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var test: float = 1.0 / 12.5
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sample_point += delta * head_bob_frequency * speed_factor
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else:
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speed_factor = lerp(speed_factor, 0.0, 20.0 * delta)
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