file cleanup before merge
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44
Enemies/EyeDog/eyedog.glb.import
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44
Enemies/EyeDog/eyedog.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dlhx6r23m5ceg"
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path="res://.godot/imported/eyedog.glb-066d1d46e7943baa72fec506b08447f4.scn"
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[deps]
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source_file="res://Enemies/EyeDog/eyedog.glb"
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dest_files=["res://.godot/imported/eyedog.glb-066d1d46e7943baa72fec506b08447f4.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=0.08
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "uid://bo82o88d7vo1x"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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