oh man i fixed that status effect bug
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@ -18,36 +18,39 @@ radius = 3.0
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height = 1.0
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sides = 32
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[node name="CharacterSprite" type="Sprite3D" parent="Base"]
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transform = Transform3D(1.6895, 0, -2.47903, 0, 3, 0, 2.47903, 0, 1.6895, -0.0459526, 1.91885, -0.305444)
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modulate = Color(0.517184, 0.517184, 0.517184, 1)
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billboard = 2
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texture_filter = 0
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texture = ExtResource("2_4b5pd")
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[node name="Node3D" parent="Base" instance=ExtResource("3_pmyku")]
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transform = Transform3D(0.563166, 0, -0.826344, 0, 1, 0, 0.826344, 0, 0.563166, -1.32611, 0.5, -0.864711)
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[node name="Assaultmod" type="MeshInstance3D" parent="Base"]
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transform = Transform3D(-0.155908, 0.191531, -0.37018, -7.29442e-09, 0.395231, 0.204492, 0.416795, 0.0716447, -0.138472, 1.08392, 0.959456, -1.22038)
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mesh = ExtResource("4_1jafm")
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skeleton = NodePath("../../..")
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[node name="Snipermodel" type="MeshInstance3D" parent="Base"]
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transform = Transform3D(0.410348, 0.0352013, 0.0823131, 0.0231825, 0.331215, -0.257215, -0.0864702, 0.255847, 0.32166, -1.09654, 0.957512, 0.64087)
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mesh = ExtResource("5_851y4")
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skeleton = NodePath("../../..")
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[node name="Gattlemesh" type="MeshInstance3D" parent="Base"]
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transform = Transform3D(0.11298, -0.0560454, 0.277704, 2.63199e-09, 0.298972, 0.0603377, -0.283303, -0.0223507, 0.110748, 0.976316, 0.901463, 0.843925)
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mesh = ExtResource("6_iftlf")
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skeleton = NodePath("../../..")
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[node name="SpotLight3D" type="SpotLight3D" parent="Base"]
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transform = Transform3D(0.563166, 0.826344, 3.61207e-08, 1.35728e-16, -4.37114e-08, 1, 0.826344, -0.563166, -2.46168e-08, -0.0459526, 4, -0.305444)
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spot_range = 10.0
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spot_attenuation = 0.39
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[node name="Tower2" parent="Base" instance=ExtResource("7_pmyku")]
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[node name="Content" type="Node3D" parent="Base"]
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visible = false
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[node name="CharacterSprite" type="Sprite3D" parent="Base/Content"]
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transform = Transform3D(1.6895, 0, -2.47903, 0, 3, 0, 2.47903, 0, 1.6895, -0.0459526, 1.91885, -0.305444)
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modulate = Color(0.517184, 0.517184, 0.517184, 1)
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billboard = 2
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texture_filter = 0
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texture = ExtResource("2_4b5pd")
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[node name="Assaultmod" type="MeshInstance3D" parent="Base/Content"]
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transform = Transform3D(-0.155908, 0.191531, -0.37018, -7.29442e-09, 0.395231, 0.204492, 0.416795, 0.0716447, -0.138472, 1.08392, 0.959456, -1.22038)
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mesh = ExtResource("4_1jafm")
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skeleton = NodePath("../../../..")
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[node name="Snipermodel" type="MeshInstance3D" parent="Base/Content"]
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transform = Transform3D(0.410348, 0.0352013, 0.0823131, 0.0231825, 0.331215, -0.257215, -0.0864702, 0.255847, 0.32166, -1.09654, 0.957512, 0.64087)
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mesh = ExtResource("5_851y4")
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skeleton = NodePath("../../../..")
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[node name="Gattlemesh" type="MeshInstance3D" parent="Base/Content"]
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transform = Transform3D(0.11298, -0.0560454, 0.277704, 2.63199e-09, 0.298972, 0.0603377, -0.283303, -0.0223507, 0.110748, 0.976316, 0.901463, 0.843925)
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mesh = ExtResource("6_iftlf")
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skeleton = NodePath("../../../..")
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[node name="Tower2" parent="Base/Content" instance=ExtResource("7_pmyku")]
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transform = Transform3D(0.563166, 0, -0.826344, 0, 1, 0, 0.826344, 0, 0.563166, 2.31578, 1.01612, -0.162108)
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stats = ExtResource("8_1jafm")
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