oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

View File

@ -1,7 +1,6 @@
class_name CardPrinter extends StaticBody3D
@export var button_collider: CollisionShape3D
@export var button_box: Node3D
#TODO: use faction enum
var base_faction: int = 1
@ -37,6 +36,7 @@ func generate_rarity() -> int:
func randomize_cards(faction: Card.Faction) -> void:
#TODO: no magic numbers, asshole! 3 = cards to spawn
var pos_x: float = 0.0
for x: int in 3:
var decided_rarity: int = generate_rarity()
var card_choices: Array[Card] = get_faction_cards(faction)
@ -58,7 +58,10 @@ func randomize_cards(faction: Card.Faction) -> void:
card_array.erase(card)
var item: CardItem = reply_player.hero_class.card_item.instantiate() as CardItem
item.set_card(card)
item.position = Vector3(x, 1, 2)
item.position = Vector3(pos_x, 2, 0)
pos_x *= -1
if pos_x >= 0:
pos_x += 1.25
item.pressed.connect(card_picked_up)
spawned_cards.append(item)
add_child(item)
@ -71,13 +74,11 @@ func card_picked_up(card_item: CardItem) -> void:
spawned_card.queue_free()
spawned_cards = []
button_collider.disabled = false
button_box.position = Vector3(0,0,0)
$StaticBody3D/AudioStreamPlayer3D.play()
func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
reply_player = reply
button_collider.disabled = true
button_box.position = Vector3(0,0,-0.2)
$StaticBody3D/AudioStreamPlayer3D.play()
randomize_cards(reply.hero_class.faction)