oh man i fixed that status effect bug
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Classes
Scenes
CardPrinter
Menus
Scripts
Towers
Flamethrower
Reactor
Refrigerator
Worlds
GreenPlanet
TestingRange
@ -1,3 +1,7 @@
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class_name CharacterPodium extends Node3D
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@export var text: String = ""
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func show_content() -> void:
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$Base/Content.visible = true
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@ -23,8 +23,9 @@ func _ready() -> void:
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pivot.add_child(podium)
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pivot.rotate_y((TAU / heroes) * x)
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x += 1
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#if Data.save_data.mage_unlocked:
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#podiums.visible = true
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podiums[0].show_content()
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if Data.save_data.mage_unlocked:
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podiums[1].show_content()
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func reset_button() -> void:
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