oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

@ -1,3 +1,7 @@
class_name CharacterPodium extends Node3D
@export var text: String = ""
func show_content() -> void:
$Base/Content.visible = true

@ -23,8 +23,9 @@ func _ready() -> void:
pivot.add_child(podium)
pivot.rotate_y((TAU / heroes) * x)
x += 1
#if Data.save_data.mage_unlocked:
#podiums.visible = true
podiums[0].show_content()
if Data.save_data.mage_unlocked:
podiums[1].show_content()
func reset_button() -> void: