oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

@ -21,11 +21,11 @@ func _ready() -> void:
load_stats(Data.save_data)
bg_level.a_star_graph_3d.make_grid()
bg_level.a_star_graph_3d.find_path()
bg_level.a_star_graph_3d.build_random_maze(50)
bg_level.a_star_graph_3d.place_random_towers(20)
bg_level.a_star_graph_3d.build_random_maze(70)
bg_level.a_star_graph_3d.place_random_towers(30)
bg_level.a_star_graph_3d.disable_all_tower_frames()
Game.level = bg_level
WaveManager.generate_wave(1000, bg_level.enemy_pool, bg_level.enemy_spawns)
WaveManager.generate_wave(WaveManager.calculate_spawn_power(50, 4), bg_level.enemy_pool, bg_level.enemy_spawns)
for spawn: EnemySpawner in bg_level.enemy_spawns:
spawn.enemy_died_callback = enemy_died
spawn.enemy_reached_goal_callback = damage_goal