oh man i fixed that status effect bug
This commit is contained in:
Classes
Scenes
CardPrinter
Menus
Scripts
Towers
Flamethrower
Reactor
Refrigerator
Worlds
GreenPlanet
TestingRange
@ -18,7 +18,7 @@ damage = 0
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status_effects = Array[ExtResource("3_4h7vt")]([SubResource("Resource_f5usv")])
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[sub_resource type="SphereShape3D" id="SphereShape3D_tyf6m"]
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radius = 3.0
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radius = 3.5
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[node name="FlamethrowerTower" instance=ExtResource("1_m6l05")]
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stats = ExtResource("4_by7c8")
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@ -29,10 +29,13 @@ transform = Transform3D(0.42, 0, 0, 0, 0.42, 0, 0, 0, 0.42, 0, 0.389397, 0)
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mesh = ExtResource("5_tc7nr")
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[node name="ShapeCast3D" type="ShapeCast3D" parent="Pitch" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.896251, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.896251, -0.56516)
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shape = SubResource("SphereShape3D_tyf6m")
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target_position = Vector3(0, 0, -3)
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collision_mask = 4
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[node name="CSGSphere3D" parent="." index="4"]
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radius = 3.0
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[node name="AreaAffector" parent="." index="6" node_paths=PackedStringArray("shapecast")]
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shapecast = NodePath("../Pitch/ShapeCast3D")
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