oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

@ -18,7 +18,7 @@ damage = 0
status_effects = Array[ExtResource("3_4h7vt")]([SubResource("Resource_f5usv")])
[sub_resource type="SphereShape3D" id="SphereShape3D_tyf6m"]
radius = 3.0
radius = 3.5
[node name="FlamethrowerTower" instance=ExtResource("1_m6l05")]
stats = ExtResource("4_by7c8")
@ -29,10 +29,13 @@ transform = Transform3D(0.42, 0, 0, 0, 0.42, 0, 0, 0, 0.42, 0, 0.389397, 0)
mesh = ExtResource("5_tc7nr")
[node name="ShapeCast3D" type="ShapeCast3D" parent="Pitch" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.896251, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.896251, -0.56516)
shape = SubResource("SphereShape3D_tyf6m")
target_position = Vector3(0, 0, -3)
collision_mask = 4
[node name="CSGSphere3D" parent="." index="4"]
radius = 3.0
[node name="AreaAffector" parent="." index="6" node_paths=PackedStringArray("shapecast")]
shapecast = NodePath("../Pitch/ShapeCast3D")