oh man i fixed that status effect bug
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@ -1,6 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://b7idyi1c67ou4"]
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[ext_resource type="PackedScene" uid="uid://kioik38usbqj" path="res://Scenes/Towers/area_tower.tscn" id="1_0qp3f"]
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[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://Towers/Reactor/tower_stats.tres" id="2_gthqr"]
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[ext_resource type="Script" uid="uid://djp7tepdsda8w" path="res://Scripts/effect.gd" id="2_v1m7x"]
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[ext_resource type="Script" uid="uid://chy7bx8dlwgs0" path="res://Scripts/StatusEffects/status_effect.gd" id="3_amg2o"]
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[ext_resource type="Script" uid="uid://c6eghujlaqhwi" path="res://Scripts/StatusEffects/status_dot.gd" id="4_dcmuu"]
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@ -18,20 +19,13 @@ damage = 0
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status_effects = Array[ExtResource("3_amg2o")]([SubResource("Resource_ltmnh")])
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metadata/_custom_type_script = "uid://djp7tepdsda8w"
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[sub_resource type="SphereShape3D" id="SphereShape3D_v6dih"]
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radius = 30.0
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[node name="Tower" instance=ExtResource("1_0qp3f")]
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turns_to_aim = false
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stats = ExtResource("2_gthqr")
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effect = SubResource("Resource_joohe")
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[node name="ShapeCast3D" type="ShapeCast3D" parent="Pitch" index="0"]
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shape = SubResource("SphereShape3D_v6dih")
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target_position = Vector3(0, 0, 0)
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collision_mask = 4
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[node name="Yaw" parent="." index="2"]
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mesh = ExtResource("6_7kedu")
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[node name="AreaAffector" parent="." index="6" node_paths=PackedStringArray("shapecast")]
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shapecast = NodePath("../Pitch/ShapeCast3D")
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[node name="CSGSphere3D" parent="." index="4"]
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radius = 5.0
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@ -21,5 +21,6 @@ value = 30.0
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[resource]
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script = ExtResource("2_8w61k")
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target_type = 3
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energy_type = 0
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attributes = Array[ExtResource("1_peekg")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
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text = "Slowly applies Radioactive to enemies around itself at a range of /Range\\m"
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