oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

View File

@ -56,12 +56,6 @@ layers = 4
texture_filter = 0
texture = ExtResource("9_7yfyh")
[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox", "enemy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.521307, 0)
script = ExtResource("9_7hati")
hbox = NodePath("../SubViewport/HBoxContainer")
enemy = NodePath("..")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(200, 55)
@ -83,6 +77,11 @@ offset_bottom = 236.0
script = ExtResource("9_cx8mv")
character = NodePath("..")
[node name="StatusEffector" type="Node" parent="." node_paths=PackedStringArray("sprite_container")]
script = ExtResource("9_7hati")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]

View File

@ -22,6 +22,7 @@ func _ready() -> void:
$SubViewport/HealthBar.setup(stats.health)
sprite.texture = stats.sprite.duplicate()
movement_speed = stats.movement_speed
status_manager.enemy = self
func apply_effect(effect: Effect) -> void:

View File

@ -62,12 +62,6 @@ layers = 4
texture_filter = 0
texture = ExtResource("9_f8btv")
[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox", "enemy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18114, 0)
script = ExtResource("10_txouh")
hbox = NodePath("../SubViewport/HBoxContainer")
enemy = NodePath("..")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(200, 55)
@ -94,6 +88,11 @@ script = ExtResource("12_2nmk0")
character = NodePath("..")
sprite = NodePath("../DirectionSprite")
[node name="StatusEffector" type="Node" parent="." node_paths=PackedStringArray("sprite_container")]
script = ExtResource("10_txouh")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]

View File

@ -77,12 +77,6 @@ layers = 4
texture_filter = 0
texture = ExtResource("8_egpbw")
[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox", "enemy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18114, 0)
script = ExtResource("9_47ywr")
hbox = NodePath("../SubViewport/HBoxContainer")
enemy = NodePath("..")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(200, 55)
@ -225,6 +219,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.141846, 0)
visible = false
size = Vector3(0.5, 0.783691, 0.5)
[node name="StatusEffector" type="Node" parent="." node_paths=PackedStringArray("sprite_container")]
script = ExtResource("9_47ywr")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]