oh man i fixed that status effect bug
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@ -77,12 +77,6 @@ layers = 4
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texture_filter = 0
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texture = ExtResource("8_egpbw")
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[node name="StatusEffector" type="Node3D" parent="." node_paths=PackedStringArray("hbox", "enemy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18114, 0)
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script = ExtResource("9_47ywr")
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hbox = NodePath("../SubViewport/HBoxContainer")
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enemy = NodePath("..")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(200, 55)
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@ -225,6 +219,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.141846, 0)
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visible = false
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size = Vector3(0.5, 0.783691, 0.5)
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[node name="StatusEffector" type="Node" parent="." node_paths=PackedStringArray("sprite_container")]
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script = ExtResource("9_47ywr")
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sprite_container = NodePath("../SubViewport/HBoxContainer")
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metadata/_custom_type_script = "uid://cojjgevmbhwal"
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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