oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

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@ -0,0 +1,5 @@
extends Node3D
func _process(delta: float) -> void:
pass

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@ -0,0 +1 @@
uid://cjensbjuji22t

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@ -1,12 +1,12 @@
[gd_scene load_steps=16 format=3 uid="uid://uv7hjsgisy31"]
[gd_scene load_steps=12 format=3 uid="uid://uv7hjsgisy31"]
[ext_resource type="Texture2D" uid="uid://dgwsvkmnesjjm" path="res://Assets/Textures/stone.png" id="1_45ikc"]
[ext_resource type="Script" uid="uid://cjensbjuji22t" path="res://Worlds/TestingRange/Levels/training_arena.gd" id="1_dgqrn"]
[ext_resource type="PackedScene" uid="uid://dxgxbtf68lcv5" path="res://PCs/hero.tscn" id="2_w387b"]
[ext_resource type="PackedScene" uid="uid://b0nady5xm88bo" path="res://Worlds/GreenPlanet/Enemies/land_enemy.tscn" id="3_y4upj"]
[ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="4_i7krx"]
[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="4_ucmnf"]
[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="5_15cd7"]
[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://Cards/assault.tres" id="5_806m0"]
[ext_resource type="Resource" uid="uid://8eba45hql7bo" path="res://Resources/Enemies/dog.tres" id="5_tv1bi"]
[ext_resource type="PackedScene" uid="uid://ddbbwx0yy16lh" path="res://Scenes/TowerBase/tower_base.tscn" id="9_imodf"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mqtlc"]
@ -19,41 +19,8 @@ texture_filter = 0
[sub_resource type="BoxShape3D" id="BoxShape3D_3mcyj"]
size = Vector3(15, 1, 30)
[sub_resource type="AtlasTexture" id="AtlasTexture_dpehd"]
resource_local_to_scene = true
atlas = ExtResource("5_15cd7")
region = Rect2(0, 0, 32, 32)
[sub_resource type="Resource" id="Resource_mmghc"]
resource_local_to_scene = true
script = ExtResource("4_ucmnf")
title = "dog"
target_type = 0
sprite = SubResource("AtlasTexture_dpehd")
spawn_power = 10
health = 100
penalty = 10
movement_speed = 1.0
spawn_cooldown = 1.0
[sub_resource type="AtlasTexture" id="AtlasTexture_u1euk"]
resource_local_to_scene = true
atlas = ExtResource("5_15cd7")
region = Rect2(0, 0, 32, 32)
[sub_resource type="Resource" id="Resource_1m7kn"]
resource_local_to_scene = true
script = ExtResource("4_ucmnf")
title = "dog"
target_type = 0
sprite = SubResource("AtlasTexture_u1euk")
spawn_power = 10
health = 100
penalty = 10
movement_speed = 1.0
spawn_cooldown = 1.0
[node name="Node3D" type="Node3D"]
script = ExtResource("1_dgqrn")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
physics_material_override = SubResource("PhysicsMaterial_mqtlc")
@ -74,11 +41,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.805513, 0.5, 2.30163)
[node name="Enemy" parent="." instance=ExtResource("3_y4upj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.28337, 0.601179, -1.23188)
stats = SubResource("Resource_mmghc")
stats = ExtResource("5_tv1bi")
[node name="Enemy2" parent="." instance=ExtResource("3_y4upj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.26298, 0.601179, -3.22988)
stats = SubResource("Resource_1m7kn")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.59318, 0.601179, -2.16648)
stats = ExtResource("5_tv1bi")
[node name="Enemy3" parent="." instance=ExtResource("3_y4upj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.38431, 0.601179, -2.44026)
stats = ExtResource("5_tv1bi")
[node name="Enemy4" parent="." instance=ExtResource("3_y4upj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.49476, 0.601179, -2.4969)
stats = ExtResource("5_tv1bi")
[node name="assaultcard" parent="." instance=ExtResource("4_i7krx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7802, 0.5, 3.16356)