oh man i fixed that status effect bug

This commit is contained in:
2025-06-07 09:11:13 +10:00
parent c44a730b59
commit 400415f8a5
40 changed files with 648 additions and 270 deletions

37
drafting_table.glb.import Normal file
View File

@ -0,0 +1,37 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b6i5w3mowcfcs"
path="res://.godot/imported/drafting_table.glb-6807c68da9d7f556812db63743d38b57.scn"
[deps]
source_file="res://drafting_table.glb"
dest_files=["res://.godot/imported/drafting_table.glb-6807c68da9d7f556812db63743d38b57.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1