fixed a path visualiser bug and did a little balancing
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@ -13,12 +13,12 @@ world_model = NodePath("CSGSphere3D")
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minimap_model = NodePath("Sprite3D")
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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radius = 0.05
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material = SubResource("StandardMaterial3D_lutld")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.385229, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.242234, 0)
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layers = 4
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texture_filter = 0
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texture = ExtResource("2_0gsds")
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