fixed a path visualiser bug and did a little balancing

This commit is contained in:
2023-11-18 00:01:04 +11:00
parent 9cf6944ac8
commit 422c163dcd
8 changed files with 15 additions and 12 deletions

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@ -13,12 +13,12 @@ world_model = NodePath("CSGSphere3D")
minimap_model = NodePath("Sprite3D")
[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
radius = 0.05
material = SubResource("StandardMaterial3D_lutld")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.385229, 0)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.242234, 0)
layers = 4
texture_filter = 0
texture = ExtResource("2_0gsds")