fixed a path visualiser bug and did a little balancing

This commit is contained in:
2023-11-18 00:01:04 +11:00
parent 9cf6944ac8
commit 422c163dcd
8 changed files with 15 additions and 12 deletions
PCs/Universal/ClassCards/Reactor
Resources/StatusEffects
Scenes
Scripts
Worlds/GreenPlanet

@ -105,7 +105,7 @@ func set_upcoming_wave():
if is_multiplayer_authority():
var spawn_power = WaveManager.calculate_spawn_power(wave + 1, connected_players_nodes.size())
var new_wave = WaveManager.generate_wave(spawn_power, level.enemy_pool)
networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 50))
networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 70))
@rpc("reliable", "call_local")