fixed a path visualiser bug and did a little balancing
This commit is contained in:
PCs/Universal/ClassCards/Reactor
Resources/StatusEffects
Scenes
Scripts
Worlds/GreenPlanet
@ -105,7 +105,7 @@ func set_upcoming_wave():
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if is_multiplayer_authority():
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var spawn_power = WaveManager.calculate_spawn_power(wave + 1, connected_players_nodes.size())
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var new_wave = WaveManager.generate_wave(spawn_power, level.enemy_pool)
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networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 50))
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networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 70))
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@rpc("reliable", "call_local")
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