fixed a path visualiser bug and did a little balancing
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@ -7,11 +7,12 @@ var visualizer_points = []
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func spawn_visualizer_points() -> void:
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var new_length = curve.get_baked_length()
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for x in new_length - length:
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for x in floori(new_length) - visualizer_points.size():
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var point = visual_scene.instantiate()
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visualizer_points.append(point)
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add_child(point)
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length = new_length
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#print(str(int(length)) + " / " + str(visualizer_points.size()) + ", diff: " + str(visualizer_points.size() - length))
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for x in visualizer_points.size():
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visualizer_points[x].progress_ratio = float(x) / visualizer_points.size()
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