way too many changes to list, oops. big rewrite.
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@ -17,6 +17,8 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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@ -28,6 +30,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=0
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@ -1,6 +1,6 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bgeu8dnqaxq7v"]
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[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Mechanic/ClassCards/RocketLauncher/target_list.png" id="1_s0pjb"]
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[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://Weapons/RocketLauncher/target_list.png" id="1_s0pjb"]
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[resource]
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atlas = ExtResource("1_s0pjb")
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