way too many changes to list, oops. big rewrite.
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13
Classes/NewHero4/class.tres
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13
Classes/NewHero4/class.tres
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[gd_resource type="Resource" script_class="HeroClass" load_steps=4 format=3 uid="uid://cq1sq8lb2lif5"]
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[ext_resource type="Script" uid="uid://d40isem6w5d8" path="res://Scripts/Resources/card.gd" id="1_rtgxw"]
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[ext_resource type="PackedScene" uid="uid://6givglesbjef" path="res://Classes/NewHero4/podium.tscn" id="2_quxjv"]
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[ext_resource type="Script" uid="uid://dcwtg2gev3uia" path="res://Scripts/Resources/hero_class.gd" id="2_t7plg"]
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[resource]
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script = ExtResource("2_t7plg")
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hero_name = "Under Construction"
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deck = Array[ExtResource("1_rtgxw")]([])
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faction = 0
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podium = ExtResource("2_quxjv")
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metadata/_custom_type_script = "uid://dcwtg2gev3uia"
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57
Classes/NewHero4/podium.tscn
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57
Classes/NewHero4/podium.tscn
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[gd_scene load_steps=7 format=3 uid="uid://6givglesbjef"]
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[ext_resource type="Script" uid="uid://bc0xyfr5nj1ul" path="res://Scenes/Menus/CharacterSelect/character_podium.gd" id="1_h2nqs"]
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[ext_resource type="Texture2D" uid="uid://bvybr3fwnw46p" path="res://Classes/Mage/yeen.png" id="2_e7ajb"]
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[ext_resource type="PackedScene" uid="uid://ddbbwx0yy16lh" path="res://Scenes/TowerBase/tower_base.tscn" id="3_brui3"]
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[ext_resource type="ArrayMesh" uid="uid://oxjhqfwlcx5l" path="res://Towers/Assault/assaultmod.res" id="4_6igfd"]
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[ext_resource type="ArrayMesh" uid="uid://bu35or5yc5j4c" path="res://Towers/Sniper/snipermodel.res" id="5_2o81e"]
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[ext_resource type="ArrayMesh" uid="uid://d34yiqnnaie8r" path="res://Towers/Fireball/magetowermesh.res" id="6_qcqfx"]
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[node name="Hero4Podium" type="Node3D"]
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script = ExtResource("1_h2nqs")
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text = "Come back in, uh, a long time!"
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metadata/_custom_type_script = "uid://bc0xyfr5nj1ul"
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[node name="Base" type="CSGCylinder3D" parent="."]
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transform = Transform3D(-0.642788, 0, 0.766044, 0, 1, 0, -0.766044, 0, -0.642788, 0, 0, 0)
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radius = 3.0
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height = 1.0
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sides = 32
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[node name="Sprite3D" type="Sprite3D" parent="Base"]
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transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 1.91885, 0)
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visible = false
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modulate = Color(0.446777, 0.446777, 0.446777, 1)
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billboard = 2
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texture_filter = 0
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texture = ExtResource("2_e7ajb")
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[node name="Node3D" parent="Base" instance=ExtResource("3_brui3")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.21433, 0.5, -1.47375)
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[node name="Assaultmod" type="MeshInstance3D" parent="Base"]
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transform = Transform3D(-0.216168, 0.271014, 0.279012, 0.174778, 0.352842, -0.207317, -0.347489, 0.00887582, -0.277844, 1.62687, 1.06376, -1.0274)
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mesh = ExtResource("4_6igfd")
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skeleton = NodePath("../../..")
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[node name="Snipermodel" type="MeshInstance3D" parent="Base"]
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transform = Transform3D(0.332265, 0.0519786, -0.251592, -8.9882e-09, 0.411314, 0.0849769, 0.256905, -0.0672257, 0.325393, 0.500198, 0.978789, 1.90895)
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mesh = ExtResource("5_2o81e")
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skeleton = NodePath("../../..")
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[node name="Magetowermesh" type="MeshInstance3D" parent="Base"]
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transform = Transform3D(0.432921, 0, 0.719847, 0, 0.84, 0, -0.719847, 0, 0.432921, -1.62727, 0.5, -0.00850296)
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mesh = ExtResource("6_qcqfx")
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[node name="OmniLight3D" type="OmniLight3D" parent="Base/Magetowermesh"]
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transform = Transform3D(1.19048, 0, 0, 0, 1.19048, 0, 0, 0, 1.19048, 0, 3.38274, 0)
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visible = false
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light_color = Color(0.697081, 0.170704, 0.131545, 1)
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light_energy = 3.586
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omni_range = 1.824
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[node name="SpotLight3D2" type="SpotLight3D" parent="Base"]
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transform = Transform3D(-4.37114e-08, 1, 4.37114e-08, 0, -4.37114e-08, 1, 1, 4.37114e-08, 1.91069e-15, 0, 4, 0)
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visible = false
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spot_range = 10.0
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spot_attenuation = 0.39
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