way too many changes to list, oops. big rewrite.

This commit is contained in:
2025-05-27 03:38:03 +10:00
parent 16951a9beb
commit 4a21701a35
663 changed files with 7389 additions and 3283 deletions

View File

@ -1,14 +1,22 @@
class_name CardPrinter extends StaticBody3D
@export var cards: Array[CardInHand]
@export var item_card_scene: PackedScene
@export var button_collider: CollisionShape3D
@export var button_box: Node3D
@export var choice_colliders: Array[CollisionShape3D]
#TODO: use faction enum
var base_faction: int = 1
var cards_generated: int = 0
var card_available: bool = false
var reply_player: Hero
var spawned_cards: Array[CardItem] = []
func get_faction_cards(faction: Card.Faction) -> Array[Card]:
var valid_cards: Array[Card] = []
for card: Card in Data.cards:
if card.faction == faction:
valid_cards.append(card)
return valid_cards
func generate_rarity() -> int:
@ -28,42 +36,44 @@ func generate_rarity() -> int:
return decided_rarity
func randomize_cards() -> void:
var decided_rarity: int = generate_rarity()
var card_array: Array = []
for x: Card in Data.cards:
if x.rarity == decided_rarity:
card_array.append(x)
var card: Card
for x: CardInHand in cards:
func randomize_cards(faction: Card.Faction) -> void:
#TODO: no magic numbers, asshole! 3 = cards to spawn
for x: int in 3:
var decided_rarity: int = generate_rarity()
var card_choices: Array[Card] = get_faction_cards(faction)
var card_array: Array = []
var cards_chosen: bool = false
while !cards_chosen:
for card: Card in card_choices:
if card.rarity == decided_rarity:
card_array.append(card)
cards_chosen = true
decided_rarity -= 1
if decided_rarity < 0:
card_array.append(Data.cards[0])
cards_chosen = true
var card: Card
if card_array.size() > 0:
card = card_array[Game.randi_in_range(132 * cards_generated, 0, card_array.size() - 1)]
cards_generated += 1
card_array.erase(card)
x.set_card(card)
#TODO: in reality this should just show the icon and then hovering over it lets you see either side at the players own discretion
x.view_tower()
$Node3D.set_visible(true)
for x: CollisionShape3D in choice_colliders:
x.disabled = false
card_available = true
var item: CardItem = item_card_scene.instantiate() as CardItem
item.set_card(card)
item.position = Vector3(x, 1, 2)
item.pressed.connect(card_picked_up)
spawned_cards.append(item)
add_child(item)
func retrieve_card(i: int, _reply: Hero) -> void:
$Node3D.set_visible(false)
for x: CollisionShape3D in choice_colliders:
x.disabled = true
if card_available:
var card: Card = cards[i].stats
reply_player.add_card(card)
#var item: ItemCard = item_card_scene.instantiate() as ItemCard
#item.card = card
#item.position = Vector3(1.683, 0, 0)
#add_child(item)
func card_picked_up(card_item: CardItem) -> void:
reply_player.add_card(card_item.card)
reply_player = null
for spawned_card: CardItem in spawned_cards:
spawned_card.queue_free()
spawned_cards = []
button_collider.disabled = false
button_box.position = Vector3(0,0,0)
$StaticBody3D/AudioStreamPlayer3D.play()
reply_player = null
func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
@ -71,4 +81,4 @@ func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
button_collider.disabled = true
button_box.position = Vector3(0,0,-0.2)
$StaticBody3D/AudioStreamPlayer3D.play()
randomize_cards()
randomize_cards(reply.hero_class.faction)

View File

@ -0,0 +1 @@
uid://bivtfdl3p1brv

View File

@ -1,10 +1,9 @@
[gd_scene load_steps=14 format=3 uid="uid://1b2ikdanl66b"]
[gd_scene load_steps=9 format=3 uid="uid://1b2ikdanl66b"]
[ext_resource type="Script" path="res://Scenes/CardPrinter/card_printer.gd" id="1_qft15"]
[ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="2_hegq8"]
[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="3_wygtg"]
[ext_resource type="Script" path="res://Scripts/interact_button.gd" id="4_eavi1"]
[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="5_m033a"]
[ext_resource type="Script" uid="uid://bivtfdl3p1brv" path="res://Scenes/CardPrinter/card_printer.gd" id="1_qft15"]
[ext_resource type="PackedScene" uid="uid://dq8v5e11rvyi6" path="res://plan.tscn" id="2_8jpsw"]
[ext_resource type="Script" uid="uid://dkfswql8ui0bt" path="res://Scripts/interact_button.gd" id="4_eavi1"]
[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://Audio/shot1.wav" id="5_m033a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s02au"]
albedo_color = Color(0.203922, 0.592157, 0.592157, 1)
@ -12,15 +11,6 @@ albedo_color = Color(0.203922, 0.592157, 0.592157, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_0ebt5"]
size = Vector3(2, 2.1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_yf4je"]
viewport_path = NodePath("SubViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_3q3h0"]
viewport_path = NodePath("SubViewport2")
[sub_resource type="ViewportTexture" id="ViewportTexture_vyyy4"]
viewport_path = NodePath("SubViewport3")
[sub_resource type="BoxShape3D" id="BoxShape3D_ikdwj"]
size = Vector3(1.29447, 0.342125, 0.277604)
@ -28,18 +18,12 @@ size = Vector3(1.29447, 0.342125, 0.277604)
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("5_m033a")
stream_0/weight = 1.0
[sub_resource type="BoxShape3D" id="BoxShape3D_gv3t5"]
size = Vector3(0.617184, 0.869944, 0.0570252)
[node name="CardPrinter" type="StaticBody3D" node_paths=PackedStringArray("cards", "button_collider", "button_box", "choice_colliders")]
[node name="CardPrinter" type="StaticBody3D" node_paths=PackedStringArray("button_collider", "button_box")]
script = ExtResource("1_qft15")
cards = [NodePath("SubViewport/Node2D"), NodePath("SubViewport2/Node2D"), NodePath("SubViewport3/Node2D")]
item_card_scene = ExtResource("2_hegq8")
item_card_scene = ExtResource("2_8jpsw")
button_collider = NodePath("StaticBody3D/CollisionShape3D2")
button_box = NodePath("StaticBody3D/CollisionShape3D2/CSGBox3D")
choice_colliders = [NodePath("StaticBody3D2/CollisionShape3D2"), NodePath("StaticBody3D3/CollisionShape3D2"), NodePath("StaticBody3D4/CollisionShape3D2")]
[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
@ -50,49 +34,6 @@ material = SubResource("StandardMaterial3D_s02au")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
shape = SubResource("BoxShape3D_0ebt5")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(352, 512)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport" instance=ExtResource("3_wygtg")]
position = Vector2(-56, 0)
[node name="SubViewport2" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(352, 512)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport2" instance=ExtResource("3_wygtg")]
position = Vector2(-56, 0)
[node name="SubViewport3" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(352, 512)
render_target_update_mode = 4
[node name="Node2D" parent="SubViewport3" instance=ExtResource("3_wygtg")]
position = Vector2(-56, 0)
[node name="Node3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.149617, 0)
visible = false
[node name="Sprite3D" type="Sprite3D" parent="Node3D"]
transform = Transform3D(0.175, 0, 0, 0, 0.175, 0, 0, 0, 0.175, -0.65, 1.65, 0.506948)
texture_filter = 0
texture = SubResource("ViewportTexture_yf4je")
[node name="Sprite3D2" type="Sprite3D" parent="Node3D"]
transform = Transform3D(0.175, 0, 0, 0, 0.175, 0, 0, 0, 0.175, 0, 1.65, 0.506948)
texture_filter = 0
texture = SubResource("ViewportTexture_3q3h0")
[node name="Sprite3D3" type="Sprite3D" parent="Node3D"]
transform = Transform3D(0.175, 0, 0, 0, 0.175, 0, 0, 0, 0.175, 0.65, 1.65, 0.506948)
texture_filter = 0
texture = SubResource("ViewportTexture_vyyy4")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.847404, 0.610684)
collision_layer = 16
@ -112,42 +53,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.010989, -0.086501)
stream = SubResource("AudioStreamRandomizer_73g2w")
bus = &"SFX"
[node name="StaticBody3D2" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.650194, 1.50143, 0.528758)
collision_layer = 16
collision_mask = 0
script = ExtResource("4_eavi1")
hover_text = "Select card"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D2"]
shape = SubResource("BoxShape3D_gv3t5")
disabled = true
[node name="StaticBody3D3" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000848182, 1.5001, 0.528758)
collision_layer = 16
collision_mask = 0
script = ExtResource("4_eavi1")
button_press_value = 1
hover_text = "Select card"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D3"]
shape = SubResource("BoxShape3D_gv3t5")
disabled = true
[node name="StaticBody3D4" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.648946, 1.49865, 0.528758)
collision_layer = 16
collision_mask = 0
script = ExtResource("4_eavi1")
button_press_value = 2
hover_text = "Select card"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D4"]
shape = SubResource("BoxShape3D_gv3t5")
disabled = true
[connection signal="button_interacted" from="StaticBody3D" to="." method="_on_static_body_3d_button_interacted"]
[connection signal="button_interacted" from="StaticBody3D2" to="." method="retrieve_card"]
[connection signal="button_interacted" from="StaticBody3D3" to="." method="retrieve_card"]
[connection signal="button_interacted" from="StaticBody3D4" to="." method="retrieve_card"]