way too many changes to list, oops. big rewrite.
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41
Scenes/Menus/CharacterSelect/character_preview.gd
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41
Scenes/Menus/CharacterSelect/character_preview.gd
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class_name CharacterPreview extends PanelContainer
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@export var tower_label_scene: PackedScene
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@export var tower_label_container: VBoxContainer
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@export var hero_name_label: Label
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var added_tags: Array[TowerLabel] = []
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var regular_label: Label = null
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func set_preview(hero: HeroClass) -> void:
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hero_name_label.text = hero.hero_name
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if regular_label:
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regular_label.queue_free()
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regular_label = null
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for tag: TowerLabel in added_tags:
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tag.queue_free()
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added_tags = []
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var added_labels: Array[Card] = []
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for card: Card in hero.deck:
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if !added_labels.has(card):
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var new_label: TowerLabel = tower_label_scene.instantiate() as TowerLabel
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new_label.change_label(card.display_name, str(hero.deck.count(card)))
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added_labels.append(card)
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tower_label_container.add_child(new_label)
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added_tags.append(new_label)
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func setup_with_basic_text(hero: HeroClass, text: String) -> void:
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hero_name_label.text = hero.hero_name
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if regular_label:
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regular_label.queue_free()
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regular_label = null
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for tag: TowerLabel in added_tags:
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tag.queue_free()
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added_tags = []
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var added_labels: Array[Card] = []
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var new_label: Label = Label.new()
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new_label.text = text
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tower_label_container.add_child(new_label)
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regular_label = new_label
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