way too many changes to list, oops. big rewrite.
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@ -11,13 +11,13 @@ class_name GameEndScreen extends PanelContainer
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func _ready() -> void:
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var wins: int = Data.save_stats.twenty_game_history.count(true)
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var games: int = Data.save_stats.twenty_game_history.size()
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var wins: int = Data.save_data.twenty_game_history.count(true)
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var games: int = Data.save_data.twenty_game_history.size()
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var winrate: int = int((float(wins) / float(games)) * 100.0)
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winrate_label.text = "Your 20-game winrate is now: " + str(winrate) + "%!"
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total_games_label.text = "Total games: " + str(Data.save_stats.wins + Data.save_stats.losses)
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total_wins_label.text = "Total wins: " + str(Data.save_stats.wins)
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total_losses_label.text = "Total losses: " + str(Data.save_stats.losses)
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total_games_label.text = "Total games: " + str(Data.save_data.wins + Data.save_data.losses)
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total_wins_label.text = "Total wins: " + str(Data.save_data.wins)
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total_losses_label.text = "Total losses: " + str(Data.save_data.losses)
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for wave_key: int in Game.stats.enemies_undefeated:
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var spawned_box: EnemyBox = box.instantiate() as EnemyBox
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undefeated_enemies.add_child(spawned_box)
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@ -36,6 +36,8 @@ func _on_quit_button_pressed() -> void:
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func _on_play_button_pressed() -> void:
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if Game.gamemode.daily == false and !Game.gamemode.seeded:
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Game.gamemode.rng_seed = randi()
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Game.setup()
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Game.start()
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queue_free()
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