way too many changes to list, oops. big rewrite.

This commit is contained in:
2025-05-27 03:38:03 +10:00
parent 16951a9beb
commit 4a21701a35
663 changed files with 7389 additions and 3283 deletions

View File

@ -11,13 +11,13 @@ class_name GameEndScreen extends PanelContainer
func _ready() -> void:
var wins: int = Data.save_stats.twenty_game_history.count(true)
var games: int = Data.save_stats.twenty_game_history.size()
var wins: int = Data.save_data.twenty_game_history.count(true)
var games: int = Data.save_data.twenty_game_history.size()
var winrate: int = int((float(wins) / float(games)) * 100.0)
winrate_label.text = "Your 20-game winrate is now: " + str(winrate) + "%!"
total_games_label.text = "Total games: " + str(Data.save_stats.wins + Data.save_stats.losses)
total_wins_label.text = "Total wins: " + str(Data.save_stats.wins)
total_losses_label.text = "Total losses: " + str(Data.save_stats.losses)
total_games_label.text = "Total games: " + str(Data.save_data.wins + Data.save_data.losses)
total_wins_label.text = "Total wins: " + str(Data.save_data.wins)
total_losses_label.text = "Total losses: " + str(Data.save_data.losses)
for wave_key: int in Game.stats.enemies_undefeated:
var spawned_box: EnemyBox = box.instantiate() as EnemyBox
undefeated_enemies.add_child(spawned_box)
@ -36,6 +36,8 @@ func _on_quit_button_pressed() -> void:
func _on_play_button_pressed() -> void:
if Game.gamemode.daily == false and !Game.gamemode.seeded:
Game.gamemode.rng_seed = randi()
Game.setup()
Game.start()
queue_free()