way too many changes to list, oops. big rewrite.

This commit is contained in:
2025-05-27 03:38:03 +10:00
parent 16951a9beb
commit 4a21701a35
663 changed files with 7389 additions and 3283 deletions

View File

@ -1,27 +1,36 @@
class_name MainMenu extends Control
@export var bg_level: Level
@export var game_select_menu: Control
@export var main_controls: Control
@export var seed_entry: LineEdit
@export var profile_controls: Control
@export var mods_controls: ModMenu
var gamemode: GameMode = GameMode.new()
var confirmation_popup_scene: PackedScene = preload("res://Scenes/Menus/confirmation_popup.tscn")
var text_input_popup_scene: PackedScene = preload("res://Scenes/Menus/text_input_popup.tscn")
var multiplayer_lobby_scene_path: String = "res://Scenes/multiplayer_lobby.tscn"
var options_menu_scene: PackedScene = preload("res://Scenes/Menus/options_menu.tscn")
var temp_data: SaveData
func _ready() -> void:
$ProfileEditor/VBoxContainer/HBoxContainer/DisplayName.text = Data.player_profile.display_name
load_stats(Data.save_data)
bg_level.a_star_graph_3d.make_grid()
bg_level.a_star_graph_3d.find_path()
bg_level.a_star_graph_3d.build_random_maze(50)
bg_level.a_star_graph_3d.place_random_towers(20)
bg_level.a_star_graph_3d.disable_all_tower_frames()
Game.level = bg_level
var new_wave: Dictionary = WaveManager.generate_wave(400, bg_level.enemy_pool)
WaveManager.generate_wave(400, bg_level.enemy_pool, bg_level.enemy_spawns)
for spawn: EnemySpawner in bg_level.enemy_spawns:
spawn.enemy_died_callback = enemy_died
spawn.enemy_reached_goal_callback = damage_goal
spawn.enemy_spawned.connect(increase_enemy_count)
spawn.spawn_wave(new_wave)
spawn.spawn_wave()
#these exist purely to make the enemies that spawn on the main menu happy
@ -34,10 +43,9 @@ func increase_enemy_count() -> void:
func _on_display_name_edit_pressed() -> void:
var popup: TextInputPopup = text_input_popup_scene.instantiate() as TextInputPopup
popup.set_popup(Data.player_profile.display_name, "Display Name", "Confirm")
popup.completed.connect(change_profile_display_name)
add_child(popup)
$ProfileManager.visible = true
$ProfileManager/VBoxContainer/DisplayName/LineEdit.placeholder_text = Data.player_profile.display_name
temp_data = SaveData.load_profile_from_disk()
func change_profile_display_name(display_name: String) -> void:
@ -57,20 +65,130 @@ func quit_game(confirmation: bool) -> void:
get_tree().quit()
func _on_play_button_pressed() -> void:
Game.level = null
Game.scene_switch_to_singleplayer_lobby()
func _on_options_button_pressed() -> void:
var menu: OptionsMenu = options_menu_scene.instantiate()
add_child(menu)
func _on_multiplayer_button_pressed() -> void:
Game.level = null
Game.scene_switch_to_multiplayer_lobby()
func _on_button_mouse_entered() -> void:
$AudioStreamPlayer.play()
func start_game() -> void:
Game.level = null
Game.gamemode = gamemode
if gamemode.multiplayer:
Game.scene_switch_to_multiplayer_lobby()
else:
Game.scene_switch_to_singleplayer_lobby()
func _on_play_button_pressed() -> void:
gamemode.multiplayer = false
open_game_menu()
func _on_multiplayer_button_pressed() -> void:
gamemode.multiplayer = true
open_game_menu()
func open_game_menu() -> void:
main_controls.visible = false
game_select_menu.visible = true
func _on_back_button_pressed() -> void:
main_controls.visible = true
game_select_menu.visible = false
func generate_seed() -> void:
if seed_entry.text != "":
if seed_entry.text.is_valid_int():
gamemode.rng_seed = int(seed_entry.text)
else:
gamemode.rng_seed = hash(seed_entry.text)
gamemode.seeded = true
else:
gamemode.rng_seed = randi()
func _on_standard_button_pressed() -> void:
generate_seed()
gamemode.endless = false
gamemode.daily = false
start_game()
func _on_daily_button_pressed() -> void:
gamemode.seed = hash(Time.get_date_string_from_system(true))
gamemode.endless = false
gamemode.daily = true
start_game()
func _on_endless_button_pressed() -> void:
generate_seed()
gamemode.endless = true
gamemode.daily = false
start_game()
func _on_changelog_button_pressed() -> void:
main_controls.visible = true
profile_controls.visible = true
$Changelog.queue_free()
func load_stats(stats: SaveData) -> void:
$ProfileManager/VBoxContainer/Stats/Wins/Label2.text = str(stats.wins)
$ProfileManager/VBoxContainer/Stats/Losses/Label2.text = str(stats.losses)
$ProfileManager/VBoxContainer/Stats/Winrate/Label2.text = str(int(stats.wins / 20.0))
$ProfileManager/VBoxContainer/Stats/EngineerCardsBought/Label2.text = str(stats.engineer_cards_bought)
$ProfileManager/VBoxContainer/Stats/MageCardsBought/Label2.text = str(stats.mage_cards_bought)
func _on_achievements_back_button_pressed() -> void:
$AchievementsMenu.visible = false
func _on_achievements_button_pressed() -> void:
$AchievementsMenu.visible = true
func _on_profile_manager_cancel_pressed() -> void:
$ProfileManager.visible = false
func _on_profile_manager_confirm_pressed() -> void:
$ProfileManager.visible = false
if $ProfileManager/VBoxContainer/DisplayName/LineEdit.text != "":
change_profile_display_name($ProfileManager/VBoxContainer/DisplayName/LineEdit.text)
$ProfileManager/VBoxContainer/DisplayName/LineEdit.text = ""
Data.save_data = temp_data
Data.save_data.save_to_disc()
func _on_unlock_all_pressed() -> void:
temp_data.unlock_all_content()
func _on_lock_all_pressed() -> void:
temp_data.lock_all_content()
func _on_mods_button_pressed() -> void:
profile_controls.visible = false
main_controls.visible = false
mods_controls.visible = true
func _on_cancel_mods_pressed() -> void:
profile_controls.visible = true
main_controls.visible = true
mods_controls.visible = false
func _on_confirm_mods_pressed() -> void:
mods_controls.load_mod_list()