way too many changes to list, oops. big rewrite.
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@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://b7nargdyg28fj"]
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[ext_resource type="Script" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"]
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[ext_resource type="Script" uid="uid://blh4s3v07ycwa" path="res://Scripts/Weapons/weapon.gd" id="1_yo2gh"]
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[sub_resource type="Animation" id="Animation_5krlx"]
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length = 0.001
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@ -35,8 +35,8 @@ tracks/0/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fs82p"]
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_data = {
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"RESET": SubResource("Animation_5krlx"),
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"shoot": SubResource("Animation_0rgpe")
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&"RESET": SubResource("Animation_5krlx"),
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&"shoot": SubResource("Animation_0rgpe")
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}
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "audio_player", "recharge_timer")]
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@ -52,11 +52,11 @@ texture_filter = 0
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_fs82p")
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&"": SubResource("AnimationLibrary_fs82p")
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}
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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wait_time = 2.0
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one_shot = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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