way too many changes to list, oops. big rewrite.
This commit is contained in:
13
Scripts/Affectors/area_affector.gd
Normal file
13
Scripts/Affectors/area_affector.gd
Normal file
@ -0,0 +1,13 @@
|
||||
class_name AreaAffector extends Affector
|
||||
|
||||
@export var shapecast: ShapeCast3D
|
||||
|
||||
|
||||
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
|
||||
for i: int in shapecast.get_collision_count():
|
||||
var enemy: EnemyController = shapecast.get_collider(i) as EnemyController
|
||||
#print(shapecast.get_collider(i))
|
||||
if targets.has(enemy):
|
||||
enemy.apply_effect(effect)
|
||||
if Data.preferences.display_tower_damage_indicators and effect.damage > 0:
|
||||
spawn_damage_indicator(effect.damage, enemy.sprite.global_position)
|
Reference in New Issue
Block a user