way too many changes to list, oops. big rewrite.
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Scripts/Affectors/direct_affect.gd
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8
Scripts/Affectors/direct_affect.gd
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class_name DirectAffect extends Affector
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func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
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for enemy: EnemyController in targets:
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enemy.apply_effect(effect)
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if Data.preferences.display_tower_damage_indicators and effect.damage > 0:
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spawn_damage_indicator(effect.damage, enemy.sprite.global_position)
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