way too many changes to list, oops. big rewrite.
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@ -18,3 +18,4 @@ func _physics_process(delta: float) -> void:
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var sample: Transform3D = path.sample_baked_with_rotation(path_progress, true)
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character.global_position = sample.origin
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character.look_at(character.global_position + -sample.basis.z)
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var closest_point: Vector3 = path.get_closest_point(character.global_position)
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