way too many changes to list, oops. big rewrite.
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@ -33,7 +33,7 @@ func explode() -> void:
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func hit(target: CharacterBody3D) -> void:
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target.damage(damage)
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target.apply_effect(effect)
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if owner_id == 0:
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if Data.preferences.display_tower_damage_indicators:
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spawn_damage_indicator(target.sprite.global_position)
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