way too many changes to list, oops. big rewrite.
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@ -20,7 +20,9 @@ func networked_shoot() -> void:
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func networked_spawn_projectile(peer_id: int, direction: Vector3) -> void:
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var projectile: Projectile = projectile_scene.instantiate() as Projectile
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projectile.position = global_position
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projectile.damage = damage
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var effect: Effect = Effect.new()
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effect.damage = damage
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projectile.effect = effect
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projectile.direction = direction
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projectile.force = force
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projectile.owner_id = peer_id
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