way too many changes to list, oops. big rewrite.
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16
Scripts/corpse.gd
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16
Scripts/corpse.gd
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class_name Corpse extends RigidBody3D
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func set_sprite(tex: Texture) -> void:
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$Sprite3D.texture = tex
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func _ready() -> void:
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var tween: Tween = create_tween()
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tween.tween_interval(20.0)
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tween.tween_property($Sprite3D, "modulate", Color(1.0, 1.0, 1.0, 0.0), 4.0)
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tween.tween_callback(queue_free)
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func _on_body_entered(_body: Node) -> void:
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freeze = true
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