way too many changes to list, oops. big rewrite.
This commit is contained in:
121
Scripts/data.gd
121
Scripts/data.gd
@ -4,16 +4,20 @@ var characters: Array[HeroClass]
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var cards: Array[Card]
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var enemies: Array[Enemy]
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var keymaps: Array[PlayerKeymap]
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var mods: Dictionary[String, String]
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var graphics: PlayerGraphicsSettings
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var audio: PlayerAudioSettings
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var preferences: PlayerPreferences
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var player_profile: PlayerProfile
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var player_keymap: PlayerKeymap
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var player_controller_keymap: PlayerKeymap = preload("res://Resources/Keymaps/controller.tres")
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var save_stats: SaveStats
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var save_data: SaveData
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const DEFAULT_SERVER_PORT: int = 58008
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var wall_cost: int = 1
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var printer_cost: int = 15
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enum EnergyType {UNDEFINED = 0, DISCRETE = 1, CONTINUOUS = 2}
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enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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@ -25,7 +29,80 @@ var rarity_weights: Dictionary = {
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"LEGENDARY" = 1
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}
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## Recursively searches a folder for any Card resources and loads them
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func load_cards(path: String) -> void:
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cards = []
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var dir: DirAccess = DirAccess.open(path)
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if dir:
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dir.list_dir_begin()
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var file_name: String = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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load_cards(path + file_name)
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else:
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var card: Card = load(path + "/" + file_name)
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if card:
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cards.append(card)
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file_name = dir.get_next()
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func load_classes() -> void:
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characters = []
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var dir: DirAccess = DirAccess.open("res://Classes")
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if dir:
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dir.list_dir_begin()
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var folder_name: String = dir.get_next()
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while folder_name != "":
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if dir.current_is_dir():
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var dir2: DirAccess = DirAccess.open("res://Classes/" + folder_name)
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if dir2:
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dir2.list_dir_begin()
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var folder_name2: String = dir2.get_next()
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while folder_name2 != "":
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if folder_name2 == "class.tres":
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var hero_class: HeroClass = load("res://Classes/" + folder_name + "/" + folder_name2)
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characters.append(hero_class)
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folder_name2 = dir2.get_next()
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else:
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pass
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folder_name = dir.get_next()
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func load_mods(mod_list: Dictionary[String, bool]) -> void:
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for mod_name: String in mod_list:
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if mod_list[mod_name]:
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var success: bool = ProjectSettings.load_resource_pack(mods[mod_name])
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if success:
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print("Successfully loaded mod: " + mod_name + " at path: " + mods[mod_name])
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else:
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print("Failed to load mod: " + mod_name + " at path: " + mods[mod_name])
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load_classes()
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load_cards("res://Cards")
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func _ready() -> void:
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var mod_dir: DirAccess = DirAccess.open("res://Mods")
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if mod_dir:
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mod_dir.list_dir_begin()
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var file_name: String = mod_dir.get_next()
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while file_name != "":
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if mod_dir.current_is_dir():
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var data_dir: DirAccess = DirAccess.open("res://Mods/" + file_name)
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if data_dir:
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data_dir.list_dir_begin()
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var data_name: String = data_dir.get_next()
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while data_name != "":
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if data_name.ends_with(".json"):
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var file: FileAccess = FileAccess.open("res://Mods/" + file_name + "/" + data_name, FileAccess.READ)
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var json_string: String = file.get_line()
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var json: JSON = JSON.new()
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var parse_result: Error = json.parse(json_string)
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if parse_result == OK:
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var dict: Dictionary = json.data
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mods[dict["display_name"]] = "res://Mods/" + file_name + "/" + dict["pck_path"]
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data_name = data_dir.get_next()
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file_name = mod_dir.get_next()
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keymaps.append(preload("res://Resources/Keymaps/qwerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/azerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/dvorak.tres"))
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@ -41,37 +118,15 @@ func _ready() -> void:
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player_keymap = PlayerKeymap.load_profile_from_disk()
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player_keymap.apply()
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player_controller_keymap.append_input_map()
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save_stats = SaveStats.load_profile_from_disk()
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save_data = SaveData.load_profile_from_disk()
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characters.append(preload("res://PCs/Mechanic/red.tres"))
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#characters.append(preload("res://PCs/Green/green.tres"))
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characters.append(preload("res://PCs/Mage/blue.tres"))
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load_classes()
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load_cards("res://Cards")
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#Common
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cards.append(preload("res://PCs/Mechanic/ClassCards/Assault/card_assault.tres"))
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cards.append(preload("res://PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres"))
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cards.append(preload("res://PCs/Mechanic/ClassCards/Gatling/card_gatling.tres"))
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cards.append(preload("res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
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#Uncommon
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cards.append(preload("res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres"))
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cards.append(preload("res://PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres"))
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cards.append(preload("res://PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres"))
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cards.append(preload("res://PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres"))
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#Rare
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cards.append(preload("res://PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres"))
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#Epic
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cards.append(preload("res://PCs/Mage/ClassCards/Icicle/card_icicle.tres"))
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cards.append(preload("res://PCs/Mage/ClassCards/Fireball/card_fireball.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres"))
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#Legendary
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cards.append(preload("res://PCs/Mechanic/ClassCards/Reactor/card_reactor.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_fast.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_heavy.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_boss.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy2.tres"))
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enemies.append(preload("res://Resources/Enemies/dog.tres"))
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enemies.append(preload("res://Resources/Enemies/dog_fast.tres"))
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enemies.append(preload("res://Resources/Enemies/dog_heavy.tres"))
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enemies.append(preload("res://Resources/Enemies/dog_boss.tres"))
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enemies.append(preload("res://Resources/Enemies/airenemy.tres"))
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enemies.append(preload("res://Resources/Enemies/airenemy2.tres"))
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enemies.append(preload("res://Resources/Enemies/leapfrog.tres"))
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