way too many changes to list, oops. big rewrite.
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32
Scripts/lobby.gd
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32
Scripts/lobby.gd
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class_name Lobby extends Control
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@export var character_select_screen: PackedScene
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#@export var scoreboard: Scoreboard
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@export var chatbox: Chatbox
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#@export var ready_button: Button
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@export var audio_player: AudioStreamPlayer
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var gamemode: GameMode = null
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var loadout_editor: CharacterSelect = null
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var connected_players_profiles: Dictionary = {}
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var enet_peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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func setup_the_ui() -> void:
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#scoreboard.unready_all_players()
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#scoreboard.set_visible(true)
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loadout_editor.set_visible(true)
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chatbox.set_visible(true)
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#ready_button.set_visible(true)
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func start_game() -> void:
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Game.setup()
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#scoreboard.set_visible(false)
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loadout_editor.queue_free()
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#ready_button.set_visible(false)
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Game.connected_player_profiles = connected_players_profiles
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Game.start()
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func _on_button_mouse_entered() -> void:
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audio_player.play()
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