way too many changes to list, oops. big rewrite.
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12
Towers/Overclock/overclock_tower.gd
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12
Towers/Overclock/overclock_tower.gd
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class_name OverclockTower extends Tower
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func shoot() -> void:
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#affector.apply_effect(effect, target_finder.targets)
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for tower: TowerBase in get_tree().get_nodes_in_group("TowerBases"):
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if tower.tower and tower.tower.stats != stats:
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if tower.global_position.distance_to(global_position) <= target_range:
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tower.tower.small_speed_buff_timer += time_between_shots
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animator.play("shoot")
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audio_player.play()
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if is_multiplayer_authority():
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networked_shoot.rpc()
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