way too many changes to list, oops. big rewrite.
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Towers/Reactor/tower_reactor.gd
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8
Towers/Reactor/tower_reactor.gd
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class_name ReactorTower extends Tower
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@export var particles: GPUParticles3D
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func _ready() -> void:
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super._ready()
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particles.process_material.emission_ring_radius = target_range
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