way too many changes to list, oops. big rewrite.
This commit is contained in:
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Towers/RocketLauncher/rocket_launcher.glb
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Towers/RocketLauncher/rocket_launcher.glb
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Towers/RocketLauncher/rocket_launcher.glb.import
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Towers/RocketLauncher/rocket_launcher.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://buyx8g4vlh7g7"
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path="res://.godot/imported/rocket_launcher.glb-577955e11dbf20a1138873ba22eb3ebc.scn"
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[deps]
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source_file="res://Towers/RocketLauncher/rocket_launcher.glb"
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dest_files=["res://.godot/imported/rocket_launcher.glb-577955e11dbf20a1138873ba22eb3ebc.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"meshes": {
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"rocket_launcher_Cube": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/make_streamable": "",
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"save_to_file/path": "res://rocket_launcher_model.res"
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}
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}
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}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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Towers/RocketLauncher/rocket_launcher_model.res
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Towers/RocketLauncher/rocket_launcher_model.res
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Towers/RocketLauncher/rocket_launcher_model.res.depren
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Towers/RocketLauncher/rocket_launcher_model.res.depren
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Towers/RocketLauncher/rocket_launcher_tex.png
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Towers/RocketLauncher/rocket_launcher_tex.png
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After Width: | Height: | Size: 5.4 KiB |
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Towers/RocketLauncher/rocket_launcher_tex.png.import
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Towers/RocketLauncher/rocket_launcher_tex.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwou52extvihw"
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path="res://.godot/imported/rocket_launcher_tex.png-3dbab084120db37e20b56f7c6411d76b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Towers/RocketLauncher/rocket_launcher_tex.png"
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dest_files=["res://.godot/imported/rocket_launcher_tex.png-3dbab084120db37e20b56f7c6411d76b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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29
Towers/RocketLauncher/rocket_tower.tscn
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Towers/RocketLauncher/rocket_tower.tscn
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[gd_scene load_steps=7 format=3 uid="uid://clunpgm4plkar"]
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[ext_resource type="PackedScene" uid="uid://bidr1m71pajma" path="res://Scenes/Towers/projectile_tower.tscn" id="1_743vv"]
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[ext_resource type="Script" uid="uid://djp7tepdsda8w" path="res://Scripts/effect.gd" id="2_exq6d"]
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[ext_resource type="Script" uid="uid://chy7bx8dlwgs0" path="res://Scripts/StatusEffects/status_effect.gd" id="3_11qtm"]
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[ext_resource type="ArrayMesh" uid="uid://dltxsh8ppubj3" path="res://Towers/RocketLauncher/rocket_launcher_model.res" id="4_exq6d"]
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[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://Projectiles/Rocket/rocket_projectile.tscn" id="4_vxjrf"]
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[sub_resource type="Resource" id="Resource_idxp2"]
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script = ExtResource("2_exq6d")
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damage = 0
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status_effects = Array[ExtResource("3_11qtm")]([])
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metadata/_custom_type_script = "uid://djp7tepdsda8w"
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[node name="ProjectileTower" instance=ExtResource("1_743vv")]
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effect = SubResource("Resource_idxp2")
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[node name="Pitch" parent="." index="1"]
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visible = false
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[node name="Yaw" parent="." index="2"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.55964, 0)
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mesh = ExtResource("4_exq6d")
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[node name="TargetFinder" parent="." index="5"]
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max_targets = 3
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[node name="SpawnAffect" parent="." index="6"]
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spawn_scene = ExtResource("4_vxjrf")
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30
Towers/RocketLauncher/tower_stats.tres
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Towers/RocketLauncher/tower_stats.tres
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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://c65rq455ma8f6"]
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[ext_resource type="Script" uid="uid://yjb0uv6og430" path="res://Scripts/Resources/stat_attribute.gd" id="1_jajj0"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_lag26"]
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[sub_resource type="Resource" id="Resource_4fjm2"]
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script = ExtResource("1_jajj0")
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key = "Fire Delay"
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value = 5.0
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[sub_resource type="Resource" id="Resource_uwj4j"]
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script = ExtResource("1_jajj0")
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key = "Target Limit"
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value = 3.0
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[sub_resource type="Resource" id="Resource_6qv5v"]
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script = ExtResource("1_jajj0")
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key = "Damage"
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value = 8.0
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[sub_resource type="Resource" id="Resource_y1rtq"]
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script = ExtResource("1_jajj0")
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key = "Range"
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value = 20.0
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[resource]
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script = ExtResource("2_lag26")
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target_type = 2
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attributes = Array[ExtResource("1_jajj0")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v"), SubResource("Resource_y1rtq")])
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text = "Every /Fire Delay\\s, fires a homing rocket at up to /Target Limit\\ flying enemies up to /Range\\m away that deal /Damage\\ damage"
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