way too many changes to list, oops. big rewrite.
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62
UI/KeybindEntry.gd
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62
UI/KeybindEntry.gd
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extends HBoxContainer
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class_name KeybindEntry
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signal primary_bind_pressed()
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signal secondary_bind_pressed()
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var action_string: String
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func set_action_name(action_name: String) -> void:
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action_string = action_name
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$ActionName.text = action_name
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func set_primary_bind(event: InputEvent) -> void:
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if event is InputEventKey:
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if KeyIconMap.keys.has(str(event.keycode)):
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$Buttons/PrimaryBind.icon = load(KeyIconMap.keys[str(event.keycode)])
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elif event is InputEventMouseButton:
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if event.button_index == 4:
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$Buttons/PrimaryBind.text = "Mouse Wheel Up"
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elif event.button_index == 5:
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$Buttons/PrimaryBind.text = "Mouse Wheel Down"
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elif event.button_index == 6:
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$Buttons/PrimaryBind.text = "Mouse Wheel Left"
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elif event.button_index == 7:
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$Buttons/PrimaryBind.text = "Mouse Wheel Right"
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elif event.button_index == 8:
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$Buttons/PrimaryBind.text = "Mouse Button 4"
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elif event.button_index == 9:
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$Buttons/PrimaryBind.text = "Mouse Button 5"
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elif KeyIconMap.mouse_buttons.has(str(event.button_index)):
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$Buttons/PrimaryBind.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)])
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func set_secondary_bind(event: InputEvent) -> void:
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if event is InputEventKey:
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if KeyIconMap.keys.has(str(event.keycode)):
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$Buttons/SecondaryBind.icon = load(KeyIconMap.keys[str(event.keycode)])
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elif event is InputEventMouseButton:
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if event.button_index == 4:
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$Buttons/PrimaryBind.text = "Mouse Wheel Up"
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elif event.button_index == 5:
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$Buttons/PrimaryBind.text = "Mouse Wheel Down"
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elif event.button_index == 6:
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$Buttons/PrimaryBind.text = "Mouse Wheel Left"
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elif event.button_index == 7:
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$Buttons/PrimaryBind.text = "Mouse Wheel Right"
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elif event.button_index == 8:
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$Buttons/PrimaryBind.text = "Mouse Button 4"
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elif event.button_index == 9:
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$Buttons/PrimaryBind.text = "Mouse Button 5"
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elif KeyIconMap.mouse_buttons.has(str(event.button_index)):
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$Buttons/PrimaryBind.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)])
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func _on_primary_bind_pressed() -> void:
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primary_bind_pressed.emit()
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func _on_secondary_bind_pressed() -> void:
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secondary_bind_pressed.emit()
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