way too many changes to list, oops. big rewrite.

This commit is contained in:
2025-05-27 03:38:03 +10:00
parent 16951a9beb
commit 4a21701a35
663 changed files with 7389 additions and 3283 deletions

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class_name AscensionWeapon extends Weapon
func shoot() -> void:
super.shoot()
hero.movement.apply_ragdoll(-hero.camera.global_basis.z * 14.0)

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class_name FlamethrowerWeapon extends ShapecastWeapon
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class_name GatlingWeapon extends HitscanWeapon
var time_since_firing_started: float = 0.0
var time_to_reach_max_speed: float = 0.0
var max_speed_multiplier: float = 0.0
var current_time_between_shots: float = 0.0
var final_time_between_shots: float = 0.0
func _ready() -> void:
super._ready()
time_to_reach_max_speed = stats.get_attribute("Speed Time")
max_speed_multiplier = stats.get_attribute("Speed Multiplier")
final_time_between_shots = time_between_shots / max_speed_multiplier
func _process(delta: float) -> void:
super._process(delta)
if trigger_held:
if stats.energy_type == Data.EnergyType.CONTINUOUS:
current_energy -= delta
energy_spent.emit(delta, stats.energy_type)
time_since_firing_started += delta
var progress: float = clamp(time_since_firing_started / time_to_reach_max_speed, 0.0, 1.0)
current_time_between_shots = lerpf(time_between_shots, final_time_between_shots, progress)
if current_energy < energy_cost:
time_since_firing_started = 0.0
current_time_between_shots = time_between_shots
func _physics_process(_delta: float) -> void:
if trigger_held and current_energy >= energy_cost and time_since_firing >= current_time_between_shots:
time_since_firing -= current_time_between_shots
#current_energy -= energy_cost
#energy_spent.emit(current_energy)
shoot()
networked_shoot.rpc()
func release_trigger() -> void:
super.release_trigger()
time_since_firing_started = 0.0
current_time_between_shots = time_between_shots

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While held, gradually accelerates to /Speed Multiplier\\x the fire rate over /Speed Time\\s"

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class_name GlueLauncherWeapon extends StatusApplyingWeapon
func build_status_object() -> StatusEffect:
var status: StatusSlow = StatusSlow.new()
status.stats = status_stats
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class_name OverclockWeapon extends Weapon
@export var raycast: RayCast3D
@export var range_debug_indicator: CSGSphere3D
var attack_range: float = 0.0
var effect_duration: float = 0.0
func _ready() -> void:
super._ready()
attack_range = stats.get_attribute("Range")
effect_duration = stats.get_attribute("EffectDuration")
raycast.target_position = Vector3(0, 0, -attack_range)
range_debug_indicator.radius = attack_range
raycast.global_position = hero.camera.global_position
func shoot() -> void:
super.shoot()
if raycast.is_colliding():
var target: CharacterBody3D = raycast.get_collider()
if target != null:
var target_hitbox: CollisionShape3D = target.shape_owner_get_owner(raycast.get_collider_shape())
if target_hitbox.get_parent() is TowerBase:
hit(target, target_hitbox.get_parent())
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#spawn_damage_indicator(raycast.get_collision_point())
networked_hit.rpc(get_tree().root.get_path_to(target), get_tree().root.get_path_to(target_hitbox.get_parent()))
func hit(_target: CharacterBody3D, target_hitbox: TowerBase) -> void:
#target_hitbox.damage(damage)
if target_hitbox.tower:
target_hitbox.tower.big_speed_buff_timer += effect_duration
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func networked_hit(target_path: String, target_hitbox_path: String) -> void:
#var target: CharacterBody3D = get_tree().root.get_node(target_path)
var target_hitbox: TowerBase = get_tree().root.get_node(target_hitbox_path) as TowerBase
hit(null, target_hitbox)
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colors = PackedColorArray(0, 0.831373, 0, 1, 4.21144e-08, 0.320987, -4.81308e-08, 0.721201, 0, 0.254902, 0, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_arw7j"]
gradient = SubResource("Gradient_eiw3y")
[resource]
emission_shape = 6
emission_ring_axis = Vector3(0, -1, 0)
emission_ring_height = 1.0
emission_ring_radius = 1.0
emission_ring_inner_radius = 0.0
emission_ring_cone_angle = 90.0
direction = Vector3(0, 0, -1)
spread = 15.0
initial_velocity_min = 3.0
initial_velocity_max = 3.0
gravity = Vector3(0, 0, 0)
scale_min = 0.3
scale_max = 0.3
color_ramp = SubResource("GradientTexture1D_arw7j")

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@ -0,0 +1,7 @@
class_name ReactorWeapon extends ShapecastWeapon
func build_status_object() -> StatusEffect:
var status: StatusDoT = StatusDoT.new()
status.stats = status_stats
return status

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uid://d1lqdrh65prrr

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[ext_resource type="Script" uid="uid://d1lqdrh65prrr" path="res://Weapons/Reactor/weapon_reactor.gd" id="2_oe7hd"]
[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_hsfwd"]
[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://Weapons/Reactor/weapon_stats.tres" id="4_83mkk"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://Weapons/GlueLauncher/glue_gun.png" id="5_bawfy"]
[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://Weapons/Reactor/radiation_particles.tres" id="6_0sgt1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"]
resource_local_to_scene = true
atlas = ExtResource("5_bawfy")
region = Rect2(0, 0, 64, 64)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l4nsh"]
transparency = 1
vertex_color_use_as_albedo = true
[sub_resource type="BoxMesh" id="BoxMesh_5o1ws"]
material = SubResource("StandardMaterial3D_l4nsh")
[node name="ReactorWeapon" instance=ExtResource("1_du35a")]
script = ExtResource("2_oe7hd")
status_stats = ExtResource("3_hsfwd")
stats = ExtResource("4_83mkk")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_0dpt5")
[node name="GPUParticles3D" parent="ShapeCast3D" index="0"]
process_material = ExtResource("6_0sgt1")
draw_pass_1 = SubResource("BoxMesh_5o1ws")

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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://ipfr7emuarbj"]
[ext_resource type="Script" uid="uid://yjb0uv6og430" path="res://Scripts/Resources/stat_attribute.gd" id="1_b6ubt"]
[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_ahbcx"]
[sub_resource type="Resource" id="Resource_j28f4"]
script = ExtResource("1_b6ubt")
key = "Fire Delay"
value = 0.5
[sub_resource type="Resource" id="Resource_likes"]
script = ExtResource("1_b6ubt")
key = "Damage"
value = 1.0
[sub_resource type="Resource" id="Resource_b65mk"]
script = ExtResource("1_b6ubt")
key = "Range"
value = 3.0
[sub_resource type="Resource" id="Resource_b4805"]
script = ExtResource("1_b6ubt")
key = "Energy"
value = 9.0
[resource]
script = ExtResource("2_ahbcx")
target_type = 0
energy_type = 2
attributes = Array[ExtResource("1_b6ubt")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_b4805")])
text = "Hold to apply Radioactive to enemies in front of you"

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://ckung57mij7ue"]
[sub_resource type="Gradient" id="Gradient_eiw3y"]
interpolation_color_space = 2
offsets = PackedFloat32Array(0, 0.325203, 1)
colors = PackedColorArray(0.827004, 0.826193, 0.823983, 1, 0.338333, 0.810555, 0.85349, 1, 0.0352941, 0.803922, 0.858824, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_arw7j"]
gradient = SubResource("Gradient_eiw3y")
[resource]
direction = Vector3(0, 0, -1)
spread = 15.0
initial_velocity_min = 3.0
initial_velocity_max = 3.0
gravity = Vector3(0, 0, 0)
scale_min = 0.3
scale_max = 0.3
color_ramp = SubResource("GradientTexture1D_arw7j")

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[gd_scene load_steps=7 format=3 uid="uid://b0vi11kj3lxng"]
[ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_g3e4a"]
[ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="2_pranv"]
[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://Weapons/Refrigerator/weapon_stats.tres" id="3_ihljm"]
[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://Weapons/GlueLauncher/glue_gun.png" id="4_y5ps0"]
[ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://Weapons/Refrigerator/cold_particles.tres" id="5_8q1lc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0yua2"]
resource_local_to_scene = true
atlas = ExtResource("4_y5ps0")
region = Rect2(0, 0, 64, 64)
[node name="RefrigeratorWeapon" instance=ExtResource("1_g3e4a")]
status_stats = ExtResource("2_pranv")
stats = ExtResource("3_ihljm")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_0yua2")
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key = "Fire Delay"
value = 0.5
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script = ExtResource("1_dxffl")
key = "Damage"
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energy_type = 2
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class_name RocketLauncherWeapon extends ProjectileWeapon
@export var target_icon_scene: PackedScene
@export var targeting_raycast: RayCast3D
@export var targeting_ui_rect: TextureRect
var target_max: int = 3
var targets: Array[EnemyController] = []
var target_icons: Array[Sprite3D] = []
func _ready() -> void:
super._ready()
targeting_raycast.global_position = hero.camera.global_position
target_max = floori(stats.get_attribute("Target Limit"))
for x: int in target_max:
var icon: Sprite3D = target_icon_scene.instantiate()
add_child(icon)
icon.set_visible(false)
target_icons.append(icon)
func _process(delta: float) -> void:
super._process(delta)
if !trigger_held or time_since_firing < time_between_shots or current_energy < energy_cost:
return
var target_list: Array[EnemyController] = []
for target: EnemyController in targets:
if is_instance_valid(target):
target_list.append(target)
targets = target_list
for x: int in target_icons.size():
if x < targets.size():
target_icons[x].global_position = targets[x].sprite.global_position
target_icons[x].set_visible(true)
else:
target_icons[x].set_visible(false)
targeting_ui_rect.set_visible(true)
targeting_ui_rect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
if targets.size() < target_max and targeting_raycast.is_colliding() and !targets.has(targeting_raycast.get_collider()):
targets.append(targeting_raycast.get_collider())
func release_trigger() -> void:
super.release_trigger()
if targets.size() > 0 and current_energy >= energy_cost and time_since_firing >= time_between_shots:
#TODO: make it "rockets fired" not "targets"
current_energy -= targets.size()
energy_spent.emit(targets.size(), stats.energy_type)
time_since_firing -= time_between_shots
shoot()
func shoot() -> void:
animator.play("shoot")
recharging = false
recharge_speed = 0.0
for target: EnemyController in targets:
networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id())
targets.clear()
targeting_ui_rect.set_visible(false)
for icon: Sprite3D in target_icons:
icon.set_visible(false)
@rpc("reliable", "call_local")
func networked_spawn_rocket(target_node_path: String, peer_id: int) -> void:
var target: EnemyController = get_tree().root.get_node(target_node_path)
var projectile: RocketProjectile = projectile_scene.instantiate() as RocketProjectile
projectile.position = global_position
var effect: Effect = Effect.new()
effect.damage = damage
projectile.effect = effect
projectile.target = target
projectile.owner_id = peer_id
projectile.name = str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile.apply_central_impulse(Vector3.UP * 3.0)
projectile_id += 1
func _physics_process(_delta: float) -> void:
pass

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[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://Weapons/RocketLauncher/weapon_stats.tres" id="3_i1hxj"]
[ext_resource type="Texture2D" uid="uid://by1y15lm0bppe" path="res://Weapons/RocketLauncher/rocket_launcher.png" id="4_iygkf"]
[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://Weapons/RocketLauncher/target_list.png" id="6_jlv88"]
[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://Audio/shot1.wav" id="8_genbv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f4p4w"]
resource_local_to_scene = true
atlas = ExtResource("4_iygkf")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ewxon"]
atlas = ExtResource("6_jlv88")
region = Rect2(0, 0, 128, 128)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_5w2i3"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("8_genbv")
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script = ExtResource("2_8x1tf")
target_icon_scene = ExtResource("3_2x5va")
targeting_raycast = NodePath("RayCast3D")
targeting_ui_rect = NodePath("TextureRect")
projectile_scene = ExtResource("2_lfuvh")
stats = ExtResource("3_i1hxj")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_f4p4w")
[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
target_position = Vector3(0, 0, -100)
collision_mask = 4
[node name="TextureRect" type="TextureRect" parent="." index="3"]
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("AtlasTexture_ewxon")
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[sub_resource type="Resource" id="Resource_uwj4j"]
script = ExtResource("1_5gy7w")
key = "Target Limit"
value = 3.0
[sub_resource type="Resource" id="Resource_6qv5v"]
script = ExtResource("1_5gy7w")
key = "Damage"
value = 8.0
[sub_resource type="Resource" id="Resource_ymyed"]
script = ExtResource("1_5gy7w")
key = "Energy"
value = 12.0
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energy_type = 1
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class_name SniperWeapon extends HitscanWeapon
@export var scope_mask: CanvasLayer
func hold_second_trigger() -> void:
super.hold_second_trigger()
scope_mask.set_visible(true)
hero.set_zoom_factor(3.0)
func release_second_trigger() -> void:
super.release_second_trigger()
scope_mask.set_visible(false)

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atlas = ExtResource("4_ub37g")
region = Rect2(0, 0, 64, 64)
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random_pitch = 1.1
streams_count = 1
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script = ExtResource("2_r0w4v")
scope_mask = NodePath("CanvasLayer")
stats = ExtResource("3_mmfq3")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_cussn")
[node name="CanvasLayer" type="CanvasLayer" parent="." index="4"]
visible = false
[node name="TextureRect" type="TextureRect" parent="CanvasLayer" index="0"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_fhx8q")
[node name="AudioStreamPlayer3D" parent="." index="6"]
stream = SubResource("AudioStreamRandomizer_x11yr")

View File

@ -0,0 +1,31 @@
[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://3y7n1vdvf822"]
[ext_resource type="Script" uid="uid://yjb0uv6og430" path="res://Scripts/Resources/stat_attribute.gd" id="1_aub52"]
[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_qyvv8"]
[sub_resource type="Resource" id="Resource_58kde"]
script = ExtResource("1_aub52")
key = "Fire Delay"
value = 0.9
[sub_resource type="Resource" id="Resource_jl4jv"]
script = ExtResource("1_aub52")
key = "Damage"
value = 30.0
[sub_resource type="Resource" id="Resource_28kyj"]
script = ExtResource("1_aub52")
key = "Range"
value = 100.0
[sub_resource type="Resource" id="Resource_7pvmq"]
script = ExtResource("1_aub52")
key = "Energy"
value = 10.0
[resource]
script = ExtResource("2_qyvv8")
target_type = 0
energy_type = 1
attributes = Array[ExtResource("1_aub52")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj"), SubResource("Resource_7pvmq")])
text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"