way too many changes to list, oops. big rewrite.
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6
Weapons/Ascension/ascension_weapon.gd
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6
Weapons/Ascension/ascension_weapon.gd
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class_name AscensionWeapon extends Weapon
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func shoot() -> void:
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super.shoot()
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hero.movement.apply_ragdoll(-hero.camera.global_basis.z * 14.0)
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