way too many changes to list, oops. big rewrite.
This commit is contained in:
25
Weapons/Reactor/radiation_particles.tres
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25
Weapons/Reactor/radiation_particles.tres
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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://bjab6t4n0s5ac"]
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[sub_resource type="Gradient" id="Gradient_eiw3y"]
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interpolation_color_space = 2
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offsets = PackedFloat32Array(0, 0.0894309, 1)
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colors = PackedColorArray(0, 0.831373, 0, 1, 4.21144e-08, 0.320987, -4.81308e-08, 0.721201, 0, 0.254902, 0, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_arw7j"]
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gradient = SubResource("Gradient_eiw3y")
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[resource]
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emission_shape = 6
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emission_ring_axis = Vector3(0, -1, 0)
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emission_ring_height = 1.0
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emission_ring_radius = 1.0
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emission_ring_inner_radius = 0.0
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emission_ring_cone_angle = 90.0
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direction = Vector3(0, 0, -1)
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spread = 15.0
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initial_velocity_min = 3.0
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initial_velocity_max = 3.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.3
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scale_max = 0.3
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color_ramp = SubResource("GradientTexture1D_arw7j")
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7
Weapons/Reactor/weapon_reactor.gd
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7
Weapons/Reactor/weapon_reactor.gd
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class_name ReactorWeapon extends ShapecastWeapon
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func build_status_object() -> StatusEffect:
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var status: StatusDoT = StatusDoT.new()
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status.stats = status_stats
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return status
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1
Weapons/Reactor/weapon_reactor.gd.uid
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1
Weapons/Reactor/weapon_reactor.gd.uid
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uid://d1lqdrh65prrr
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32
Weapons/Reactor/weapon_reactor.tscn
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32
Weapons/Reactor/weapon_reactor.tscn
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[gd_scene load_steps=10 format=3 uid="uid://yymj42pp6v1t"]
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[ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_du35a"]
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[ext_resource type="Script" uid="uid://d1lqdrh65prrr" path="res://Weapons/Reactor/weapon_reactor.gd" id="2_oe7hd"]
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[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_hsfwd"]
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[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://Weapons/Reactor/weapon_stats.tres" id="4_83mkk"]
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[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://Weapons/GlueLauncher/glue_gun.png" id="5_bawfy"]
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[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://Weapons/Reactor/radiation_particles.tres" id="6_0sgt1"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"]
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resource_local_to_scene = true
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atlas = ExtResource("5_bawfy")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l4nsh"]
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transparency = 1
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vertex_color_use_as_albedo = true
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[sub_resource type="BoxMesh" id="BoxMesh_5o1ws"]
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material = SubResource("StandardMaterial3D_l4nsh")
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[node name="ReactorWeapon" instance=ExtResource("1_du35a")]
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script = ExtResource("2_oe7hd")
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status_stats = ExtResource("3_hsfwd")
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stats = ExtResource("4_83mkk")
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_0dpt5")
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[node name="GPUParticles3D" parent="ShapeCast3D" index="0"]
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process_material = ExtResource("6_0sgt1")
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draw_pass_1 = SubResource("BoxMesh_5o1ws")
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31
Weapons/Reactor/weapon_stats.tres
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31
Weapons/Reactor/weapon_stats.tres
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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://ipfr7emuarbj"]
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[ext_resource type="Script" uid="uid://yjb0uv6og430" path="res://Scripts/Resources/stat_attribute.gd" id="1_b6ubt"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_ahbcx"]
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[sub_resource type="Resource" id="Resource_j28f4"]
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script = ExtResource("1_b6ubt")
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key = "Fire Delay"
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value = 0.5
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[sub_resource type="Resource" id="Resource_likes"]
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script = ExtResource("1_b6ubt")
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key = "Damage"
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value = 1.0
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[sub_resource type="Resource" id="Resource_b65mk"]
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script = ExtResource("1_b6ubt")
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key = "Range"
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value = 3.0
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[sub_resource type="Resource" id="Resource_b4805"]
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script = ExtResource("1_b6ubt")
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key = "Energy"
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value = 9.0
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[resource]
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script = ExtResource("2_ahbcx")
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target_type = 0
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energy_type = 2
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attributes = Array[ExtResource("1_b6ubt")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_b4805")])
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text = "Hold to apply Radioactive to enemies in front of you"
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