way too many changes to list, oops. big rewrite.
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34
card_item.gd
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34
card_item.gd
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class_name CardItem extends InteractButton
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signal pressed(card_item: CardItem)
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@export var outline_mesh: MeshInstance3D
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@export var card_ui: CardInHand
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var card: Card = null
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var rarity_colors: Array[Color] = [
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Color8(255, 255, 255),
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Color8(50, 204, 36),
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Color8(36, 59, 204),
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Color8(181, 36, 204),
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Color8(225, 112, 30)
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]
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func set_card(new_card: Card) -> void:
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card = new_card
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card_ui.set_card(card)
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card_ui.view_tower()
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outline_mesh.get_surface_override_material(0).albedo_color = rarity_colors[card.rarity]
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#print(rarity_colors[card.rarity])
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func press(callback_player: Hero) -> void:
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pressed.emit(self)
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func enable_hover_effect() -> void:
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$Sprite3D.visible = true
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func disable_hover_effect() -> void:
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$Sprite3D.visible = false
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