way too many changes to list, oops. big rewrite.
This commit is contained in:
25
mat1.tres
Normal file
25
mat1.tres
Normal file
@ -0,0 +1,25 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bajfn46md8pyy"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_lxu40"]
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pnl7j"]
|
||||
seamless = true
|
||||
seamless_blend_skirt = 0.247
|
||||
as_normal_map = true
|
||||
noise = SubResource("FastNoiseLite_lxu40")
|
||||
|
||||
[resource]
|
||||
albedo_color = Color(0.347817, 0.347817, 0.347817, 1)
|
||||
normal_enabled = true
|
||||
normal_scale = 0.5
|
||||
normal_texture = SubResource("NoiseTexture2D_pnl7j")
|
||||
rim = 0.35
|
||||
rim_tint = 1.0
|
||||
clearcoat = 0.0
|
||||
clearcoat_roughness = 1.0
|
||||
detail_blend_mode = 3
|
||||
uv1_scale = Vector3(200, 200, 200)
|
||||
texture_filter = 0
|
||||
grow_amount = -5.818
|
||||
distance_fade_min_distance = 0.1
|
||||
distance_fade_max_distance = 1.0
|
Reference in New Issue
Block a user