way too many changes to list, oops. big rewrite.
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29
mod_menu.gd
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29
mod_menu.gd
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class_name ModMenu extends PanelContainer
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var entry_containers: Array[HBoxContainer]
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var entry_names: Dictionary[String, Label]
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var entry_boxes: Dictionary[String, CheckBox]
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func _ready() -> void:
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for mod_name: String in Data.mods:
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var container: HBoxContainer = HBoxContainer.new()
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entry_containers.append(container)
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$VBoxContainer/ScrollContainer/VBoxContainer.add_child(container)
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var label: Label = Label.new()
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label.text = mod_name
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container.add_child(label)
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var box: CheckBox = CheckBox.new()
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box.button_pressed = false
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container.add_child(box)
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entry_names[mod_name] = label
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entry_boxes[mod_name] = box
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load_mod_list()
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#TODO: make this remember preferences instead of always starting not loaded
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#TODO: make this always load the base mod
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func load_mod_list() -> void:
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var mod_list: Dictionary[String, bool] = {}
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for entry: String in entry_boxes:
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mod_list[entry] = entry_boxes[entry].button_pressed
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Data.load_mods(mod_list)
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